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  • === Interface Manager === ...
    1 KB (195 words) - 10:05, 15 July 2023
  • [[Category:Interface]] ...
    274 bytes (34 words) - 12:44, 15 July 2023
  • === Interface Manager === ...
    1 KB (231 words) - 04:50, 24 September 2023
  • === Interface Manager === ...
    1 KB (218 words) - 10:26, 15 July 2023
  • * Fixed a problem that would prevent movies from playing in user interface windows. * Added a start window interface to the SimpleBall tutorial. ...
    895 bytes (125 words) - 10:06, 15 July 2023
  • [[Category:Interface]] ...
    274 bytes (34 words) - 12:35, 15 July 2023
  • [[Category:Interface]] ...
    245 bytes (34 words) - 12:47, 15 July 2023
  • * Added a tool tip mechanism to the Interface Manager. Any renderable interface element can now have tip text assigned to it, and this text will appear in * Added a simple progress bar interface element. ...
    2 KB (301 words) - 09:21, 15 July 2023
  • == Basic Interface == ...the taskbar under Windows and contains buttons for each of the major user interface windows that are open inside the engine. The strip also contains the [[C4 M ...
    2 KB (418 words) - 09:06, 15 July 2023
  • === Interface Manager === ...
    2 KB (253 words) - 10:20, 15 July 2023
  • * The standard appearance of the graphical user interface has been overhauled. The new design doesn't have so much color in it and us .../CFG/Variables.cfg</code> file to alter the default appearance of the user interface. Each variable is interpreted as a 6-digit RGB hexcode with 8-bits per comp ...
    3 KB (556 words) - 09:32, 15 July 2023
  • [[Category:Interface]] ...
    608 bytes (79 words) - 12:52, 15 July 2023
  • [[Category:Interface]] ...
    682 bytes (88 words) - 12:53, 15 July 2023
  • [[Category:Interface]] ...
    614 bytes (81 words) - 12:42, 15 July 2023
  • === Interface Manager === ...
    3 KB (460 words) - 10:10, 15 July 2023
  • === Interface Manager === ...
    3 KB (404 words) - 10:18, 15 July 2023
  • [[Category:Interface]] ...
    747 bytes (101 words) - 12:33, 15 July 2023
  • === Interface Manager === * All text drawing, both in the user interface and in panel effects, now uses our new technology to render glyphs on the G ...
    3 KB (520 words) - 10:21, 15 July 2023
  • [[Category:Interface]] ...
    716 bytes (96 words) - 12:35, 15 July 2023
  • === Interface Manager === ...
    3 KB (457 words) - 10:23, 15 July 2023
  • [[Category:Interface]] ...
    824 bytes (117 words) - 12:45, 15 July 2023
  • [[Category:Interface]] ...
    891 bytes (118 words) - 12:49, 15 July 2023
  • === Interface === ...
    3 KB (464 words) - 10:02, 15 July 2023
  • [[Category:Interface]] ...
    922 bytes (131 words) - 12:47, 15 July 2023
  • [[Category:Interface]] ...
    930 bytes (125 words) - 12:42, 15 July 2023
  • [[Category:Interface]] ...
    929 bytes (126 words) - 12:40, 15 July 2023
  • [[Category:Interface]] ...
    1,022 bytes (140 words) - 12:48, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (150 words) - 12:46, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (153 words) - 12:46, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (150 words) - 12:43, 15 July 2023
  • === Interface Manager === ...
    3 KB (524 words) - 10:19, 15 July 2023
  • * Added a radio button interface element as the <code>RadioButtonElement</code> class. ...ective pertains to the scene as it is rendered through a camera item in an interface panel. Multiple perspectives can be in effect at the same time; for example ...
    3 KB (450 words) - 09:51, 15 July 2023
  • === Interface Manager === ...
    4 KB (606 words) - 10:06, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (165 words) - 12:34, 15 July 2023
  • ...es. Several member functions are included to handle serialization and user interface&mdash;these are discussed below. // User interface functions. ...
    11 KB (1,570 words) - 21:38, 12 September 2023
  • [[Category:Interface]] ...
    1 KB (169 words) - 12:43, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (169 words) - 12:33, 15 July 2023
  • === Interface Manager === ...
    4 KB (620 words) - 10:24, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (176 words) - 12:34, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (181 words) - 12:44, 15 July 2023
  • * The configuration interface for customizable settings has been completely reworked. It now displays a t * The cursor in an interface panel no longer blurs into the rest of the panel when the camera moves (sin ...
    6 KB (972 words) - 09:43, 15 July 2023
  • ...Engine effectively. Specific information about the application programming interface (API) is not covered here, but instead can be found in the [http://c4engine ...els in a development environment that runs on top of the engine's own user interface system. The editor itself supports plugins, and one type of plugin is an im ...
    7 KB (1,086 words) - 09:10, 15 July 2023
  • === Interface Manager === ...
    4 KB (692 words) - 10:17, 15 July 2023
  • ...sen by the user, and scaled to the size of the window or display. The user interface is always rendered on top at the full display resolution. === Interface Manager === ...
    5 KB (820 words) - 10:25, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (188 words) - 12:45, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (192 words) - 12:34, 15 July 2023
  • ...st. Several member functions are included to handle serialization and user interface&mdash;these are discussed below. // User interface functions. ...
    13 KB (1,713 words) - 01:19, 8 December 2023
  • ...erow|'''New&nbsp;Panel'''|Opens the [[Panel Editor]] with a new blank user interface panel.}} {{Tablerow|'''Open&nbsp;Panel...'''|Opens an existing user interface panel in the [[Panel Editor]]. A dialog is displayed from which a <code>.pa ...
    4 KB (651 words) - 10:30, 15 July 2023
  • === Interface Manager === ...el resource with extension <code>.pan</code>, has been defined for holding interface layouts. A panel resource can be loaded under any widget, so it may contain ...
    7 KB (1,171 words) - 10:04, 15 July 2023
  • A '''widget''' is an individual component of a window, panel, or any kind of interface displayed to the user. There are many different types of widgets defined by [[Category:Interface]] ...
    6 KB (789 words) - 12:40, 15 July 2023
  • ...e used to take a screenshot. The shortcut Ctrl-\ can also be used when any interface window, such as the main menu or command console, is visible. When a screen ...
    1 KB (234 words) - 12:58, 15 July 2023
  • === Interface Manager === ...
    5 KB (772 words) - 10:19, 15 July 2023
  • === Interface Manager === ...
    4 KB (720 words) - 10:22, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (222 words) - 12:47, 15 July 2023
  • [[Category:Interface]] ...
    1 KB (224 words) - 12:49, 15 July 2023
  • [[Category:Interface]] ...
    2 KB (282 words) - 12:42, 15 July 2023
  • ...files. Second, the panel editor can be used to create interactive in-game interface panels that are saved as part of the world in which they exist. An interface panel is composed of a set of widgets, and many different types of widgets, ...
    13 KB (2,006 words) - 21:18, 8 November 2023
  • [[Category:Interface]] ...
    2 KB (274 words) - 12:41, 15 July 2023
  • [[Category:Interface]] ...
    2 KB (306 words) - 12:53, 15 July 2023
  • * Right mouse button events are now sent through to interface elements using the event types <code>kEventRightMouseDown</code> and <code> ...
    2 KB (288 words) - 09:35, 15 July 2023
  • * The <code>TextElement</code> interface element class has been rewritten and now combines all of the functionality ...
    2 KB (319 words) - 09:49, 15 July 2023
  • [[Category:Interface]] ...
    2 KB (362 words) - 12:50, 15 July 2023
  • '''Panel Effect''' A panel effect is a user interface panel that can appear inside a world. It contains a collection of widgets. '''Widget''' A widget is a single component of a user interface, such as a check box or slider. See [[Widgets]]. ...
    5 KB (881 words) - 09:11, 15 July 2023
  • [[Category:Interface]] ...
    3 KB (386 words) - 12:39, 15 July 2023
  • ...Edit Panel button opens the Panel Editor window where the contents of the interface can be designed. ...e from another camera in the world. An image or text item is placed in the interface by selecting one of the drawing tools in the upper-left part of the window ...
    14 KB (2,386 words) - 09:37, 15 July 2023
  • [[Category:Interface]] ...
    3 KB (434 words) - 12:38, 15 July 2023
  • [[Category:Interface]] ...
    3 KB (464 words) - 12:35, 15 July 2023
  • * Implemented a general node connecting interface in the World Editor. There is now a "Select and Connect" tool that causes a ...Different types of classes that are capable of displaying a configuration interface in the World Editor are subclassed from <code>Configurable</code>. Currentl ...
    12 KB (1,978 words) - 09:31, 15 July 2023
  • * Added the <code>PaneBoxElement</code> interface element. This provides a tabbed box that can be used for switching among pa ...
    3 KB (417 words) - 09:22, 15 July 2023
  • ...Teleport.wld</code> world.) The SimpleChar tutorial does not have any user interface, and the gray screen shown at start-up is normal. To quit this game, use on ...
    3 KB (500 words) - 21:29, 12 September 2023
  • === Interface Manager === ...
    9 KB (1,504 words) - 10:11, 15 July 2023
  • ...lors only affect rendering of the current world and not the graphical user interface. ...e per frame after the world has been rendered and after the graphical user interface has been rendered, respectively. ...
    7 KB (1,195 words) - 09:55, 15 July 2023
  • ...operties affects all nodes using the property object. There's currently no interface for this in the World Editor, but it will be present in a later release. ...is is a container that holds a set of key/node pairs. There's currently no interface for this in the World Editor, but it will be present in a later release. ...
    8 KB (1,331 words) - 09:27, 15 July 2023
  • === Interface Manager === ...s been added, and it should be set by any controller that acts as the main interface between the engine and a physics library. This identifies the controller to ...
    16 KB (2,544 words) - 10:14, 15 July 2023
  • * A new feature has been added to the in-game interface panels that allows an impostor image to be displayed beyond a given distanc ...
    4 KB (661 words) - 09:49, 15 July 2023
  • ...used to place various special effects in the scene. This includes in-game interface panels and frustum cameras that can be rendered inside them.}} ...
    6 KB (991 words) - 11:50, 15 July 2023
  • === Interface Manager === ...
    15 KB (2,443 words) - 10:09, 15 July 2023
  • // class to serve as the primary interface with the engine. This subclass is // Let the Interface Manager determine when to change input devices to gameplay mode. ...
    25 KB (3,121 words) - 21:41, 12 September 2023
  • === Interface Manager === ...
    17 KB (2,895 words) - 10:15, 15 July 2023
  • * Several improvements have been made to the in-game interface panels and the Panel Editor: * All interface elements now have common functions for getting and setting their sizes. The ...
    12 KB (2,073 words) - 09:52, 15 July 2023
  • === Interface Manager === ...
    19 KB (3,027 words) - 10:17, 15 July 2023
  • [[Category:Interface]] ...
    11 KB (1,718 words) - 12:08, 15 July 2023
  • ...Otherwise, it will continue rendering behind the World Editor.) If no user interface windows are open, you can always hit the tilde key to bring up the [[Comman ...
    18 KB (3,208 words) - 11:02, 15 July 2023
  • ...handler, the <code>WindowEventHandler</code>, can now be installed in the Interface Manager to receive events pertaining to GUI windows. The types of events po ...
    8 KB (1,320 words) - 09:57, 15 July 2023
  • * The <code>TextBoxElement</code> interface class now starts a new line whenever a newline or carriage return character ...
    9 KB (1,463 words) - 09:42, 15 July 2023
  • The Command Console window can be opened when the keyboard is in either interface mode or game input mode, and both of these methods must be disabled in orde ...
    11 KB (1,683 words) - 21:35, 12 September 2023
  • * The Interface Manager now maintains a global clipboard for text. Copy, cut, and paste are ...
    9 KB (1,429 words) - 09:45, 15 July 2023
  • // class to serve as the primary interface with the engine. This subclass is // Let the Interface Manager determine when to change input devices to gameplay mode. ...
    28 KB (3,288 words) - 21:43, 12 September 2023
  • [[Category:Interface]] ...
    14 KB (2,071 words) - 12:51, 15 July 2023
  • ...create a limitless variety of materials within the context of a graphical interface. ...
    13 KB (2,113 words) - 11:55, 15 July 2023
  • ...when minified. Rectangle textures are primarily used for things like user interface images that appear in a 2D setting. ...
    13 KB (2,136 words) - 11:44, 15 July 2023
  • * Added a new interface panel item that displays an image rendered from another camera in the world ...
    11 KB (1,866 words) - 09:41, 15 July 2023
  • * Improved the window centering code for the internal interface system. ...Mgr</code> class and separated all of the actual import code from the user interface code for the import windows. ...
    80 KB (12,178 words) - 09:20, 15 July 2023