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Combined display of all available logs of C4 Engine Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 11:59, 15 July 2023 Eric Lengyel talk contribs created page Complex Shader Processes (Created page with "This is a list of the complex shader processes that are available in the Shader Editor under the Complex tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Diffuse Reflection|Shader_diffuse.png|Tangent-space normal '''N''' (optional)|Scalar|Calculates the Lambertian diffuse reflection factor '''N''' · '''L''', where '''L''' is the tangent-space direction to light. The result is saturated to the range [0,1]. If '''N''' is omitted, then...")
- 11:58, 15 July 2023 Eric Lengyel talk contribs created page Mathematical Shader Processes (Created page with "This is a list of the mathematical shader processes that are available in the Shader Editor under the Math tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Absolute Value|Shader_abs.png|Value '''A'''|Value of size matching '''A'''|Calculates the absolute value of each component of the input '''A'''.}} |- {{Process|Add|Shader_add.png|Values '''A''' and '''B'''|Value of size matching larger of '''A''' and '''B'''|Calculates the componentwise sum of the...")
- 11:57, 15 July 2023 Eric Lengyel talk contribs created page Basic Shader Processes (Created page with "This is a list of the basic shader processes that are available in the Shader Editor under the Basic tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Constant Scalar|Shader_constantscalar.png|None|Scalar|Outputs a constant scalar value that is specified in the settings for the process. A ''parameter slot'' may be specified in the process settings. If the parameter slot is set to “Constant” (the default), then the output of this process c...")
- 11:56, 15 July 2023 Eric Lengyel talk contribs created page Category:Shaders (Created blank page)
- 11:56, 15 July 2023 Eric Lengyel talk contribs created page Template:Process (Created page with "| style="text-align: center; vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 24px 2px 6px;" | '''{{{1}}}''' [[File:{{{2}}}]] | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | '''Inputs:''' {{{3}}} '''Output:''' {{{4}}} {{{5}}}")
- 11:55, 15 July 2023 Eric Lengyel talk contribs created page Shader Editor (Created page with "__NOTOC__ There are two ways to create materials in the C4 Engine. The first method is to simply configure a set of predefined attributes in the Material Editor. This is the easiest and fastest way to create a new material, and most ordinary materials can be made using only those attributes. A more advanced method is to use the Shader Editor to define the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to crea...")
- 11:54, 15 July 2023 Eric Lengyel talk contribs created page Material Editor (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Material Editor window. The '''Material Editor''' is a component of the World Editor, and it is used to create materials by configuring a large set of specific attributes. Materials can also be created with the Shader Editor, and this functionality is also accessed through the Material Editor. == Opening the Material Editor == The Material Editor is usually opened from inside the World Edit...")
- 11:52, 15 July 2023 Eric Lengyel talk contribs created page Modifiers (Created page with "__NOTOC__ A '''modifier''' is something that can be assigned to an instance node in order to change the appearance or properties of the world it references in some way. There are several modifiers built into the engine, and an application may define additional custom modifiers for its own use. Modifiers are assigned to an instance node in the World Editor under the '''Modifiers''' tab in the Node Info window. == Standard Modifiers == The following modifiers are bui...")
- 11:51, 15 July 2023 Eric Lengyel talk contribs created page Connectors (Created page with "right|frame|'''Figure 1.''' Connectors can be added or removed from a node under the '''Connectors''' tab in the '''Node Info''' window. Every node in a world can have one or more ''connectors'' attached to it. A connector forms a link between the node that owns it and some other node in the world. Connectors are used for a variety of different purposes, such as connecting a portal to the zone that it leads to or connecting a node with a scr...")
- 11:51, 15 July 2023 Eric Lengyel talk contribs created page File:Pane connectors.png
- 11:51, 15 July 2023 Eric Lengyel talk contribs uploaded File:Pane connectors.png
- 11:50, 15 July 2023 Eric Lengyel talk contribs created page World Editor Pages (Created page with "A '''page''' is one of the palette-like subwindows shown on the left side of the World Editor. They are organized into five groups under the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by their title bars, and they can be collapsed or expanded by clicking on the small box with a plus or minus symbol in it. Each page contains a group of related tools or settings. Th...")
- 11:49, 15 July 2023 Eric Lengyel talk contribs created page World Editor (Created page with "The '''World Editor''' tool module is used to create every scene that the C4 Engine displays (however, scene data may be imported from other sources.) All of the data describing a world is stored in a world resource having the <code>.wld</code> extension, and world resources are stored in subfolders of the <code>Data</code> directory. The World Editor is opened by selecting '''New World''' or '''Open World''' from the C4 Menu, or by typing <code>world</code> [''name...")
- 11:48, 15 July 2023 Eric Lengyel talk contribs created page Landscaping Editor (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Landscaping Editor window. The '''Landscaping Editor''' is a tool inside the World Editor that is used to create landscaping paint brushes. The Landscaping Editor is opened by double-clicking on an existing paint brush in the Landscaping Page or by choosing '''New Landscaping Brush...''' from the menu in the Landscaping Page. == See Also == * Landscaping Page Category:Editor")
- 11:47, 15 July 2023 Eric Lengyel talk contribs created page Model Viewer (Created page with "__NOTOC__ The '''Model Viewer''' is a plugin tool for the C4 Engine. It is used to preview dynamic models and to import animations for those models. == Opening a Model == The Model Viewer is opened by selecting Open Model from the C4 Menu, or by typing <code>model</code> [''name''] in the Command Console. If the Open Model menu item is selected (or ''name'' is omitted from the console command), then a dialog appears to let you select a model resource. == Model...")
- 11:46, 15 July 2023 Eric Lengyel talk contribs created page File:Cube vstrip.png
- 11:46, 15 July 2023 Eric Lengyel talk contribs uploaded File:Cube vstrip.png
- 11:46, 15 July 2023 Eric Lengyel talk contribs created page File:Cube hstrip.png
- 11:46, 15 July 2023 Eric Lengyel talk contribs uploaded File:Cube hstrip.png
- 11:46, 15 July 2023 Eric Lengyel talk contribs created page File:Cube vcross.png
- 11:46, 15 July 2023 Eric Lengyel talk contribs uploaded File:Cube vcross.png
- 11:46, 15 July 2023 Eric Lengyel talk contribs created page File:Cube hcross.png
- 11:46, 15 July 2023 Eric Lengyel talk contribs uploaded File:Cube hcross.png
- 11:45, 15 July 2023 Eric Lengyel talk contribs created page Texture Viewer (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Viewer window. The '''Texture Viewer''' is part of the '''Texture Tool''' plugin that ships with the C4 Engine, and it is used to preview texture files in the engine's proprietary <code>.tex</code> format. == Opening a Texture == The Texture Viewer is opened by selecting '''Open Texture''' from the C4 Menu, or by typing <code>texture [''name'']</code> in the Command Console. If the '''...")
- 11:44, 15 July 2023 Eric Lengyel talk contribs created page Texture Importer (Created page with "__NOTOC__ Texture maps used by the C4 Engine have the <code>.tex</code> file extension. These texture map resources are created by importing texture images from a subdirectory of the <code>Import</code> directory using the Texture Importer tool. The Texture Importer tool supports <code>.tga</code> files, which may be in 8-bit grayscale, 16-bit color, 24-bit color, or 32-bit color format, with or without RLE compression. When a texture is imported, a <code>.cfg</code> f...")
- 11:43, 15 July 2023 Eric Lengyel talk contribs created page Font Importer (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Font Importer window. In most types of applications, text is rendered into a 2D drawing context by the operating system using the information stored in OpenType or TrueType font files. However, this method of text rendering is not compatible with hardware-accelerated 3D graphics, and it suffers from inconsistencies among different platforms. In order to render high-quality text in a 3D environment and pr...")
- 11:41, 15 July 2023 Eric Lengyel talk contribs created page Sound Player (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Player window. The '''Sound Player''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it is used to preview sound files in the engine's proprietary <code>.snd</code> format. == Opening a Sound == The Sound Player is opened by selecting '''Open Sound''' from the C4 Menu, or by typing <code>sound [''name'']</code> in the Command Console. If the '''Open Sound''' menu...")
- 11:41, 15 July 2023 Eric Lengyel talk contribs created page Sound Importer (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Importer window. The '''Sound Importer''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it generates sound resources in the engine's proprietary <code>.snd</code> file format. The Sound Importer can be run by choosing '''Import Sound''' from the C4 Menu or by typing <code>isound [''name'']</code> in the Command Console. If the '''Import Sound''' menu item is se...")
- 11:40, 15 July 2023 Eric Lengyel talk contribs created page Recording Movies (Created page with "The C4 Engine has the capability to record the video and audio output as you're playing a game or using the tools. Video is saved to a set of "sequence" files that can later be imported as a movie, and audio is saved to a standard wave file. A movie is generated from these files using the Movie Importer tool. Recording is started by entering the record command in the Command Console as follows: <code>record ''name'' [-rate ''fps''] [-noaudio] [-novideo]</code>...")
- 11:39, 15 July 2023 Eric Lengyel talk contribs created page Movie Player (Created page with "__NOTOC__ right|thumb|800px|'''Figure 1.''' The Movie Player window. The '''Movie Player''' is part of the '''Movie Tool''' plugin that ships with the C4 Engine, and it is used to preview movie files in the engine's proprietary <code>.mvi</code> format. == Opening a Movie == The Movie Player is opened by selecting '''Open Movie''' from the C4 Menu, or by typing <code>movie [''name'']</code> in the Command Console. If the '''Open Movie''...")
- 11:38, 15 July 2023 Eric Lengyel talk contribs created page Movie Importer (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Movie Importer dialog. The '''Movie Importer''' tool is used to generate movies in the proprietary C4 Engine <code>.mvi</code> format. This functionality is part of the '''Movie Tool''' plugin. To generate a movie, either choose '''Import Movie''' from the C4 Menu or type the <code>imovie</code> command in the Command Console. This causes this Import Movie dialog, shown in Figure 1, to be displ...")
- 11:37, 15 July 2023 Eric Lengyel talk contribs created page OpenGEX (Redirected page to Open Game Engine Exchange) Tag: New redirect
- 11:37, 15 July 2023 Eric Lengyel talk contribs created page Open Data Description Language (Created page with "right|thumb|640px|'''Figure 1.''' [http://openddl.org/ The Open Data Description Language.] The Open Data Description Language (OpenDDL) is a generic text-based data language used for a variety of purposes by the C4 Engine. == See Also == * [http://openddl.org/ openddl.org] * Open Game Engine Exchange")
- 11:35, 15 July 2023 Eric Lengyel talk contribs created page Open Game Engine Exchange (Created page with "The '''Open Game Engine Exchange (OpenGEX)''' format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The C4 Engine World Editor can import files in the OpenGEX format after they have been exported from programs such as 3ds max and Maya. == See Also == * [http://opengex.org/ opengex.org] * Open Data Description Language")
- 11:35, 15 July 2023 Eric Lengyel talk contribs created page OpenDDL (Created page with "right|thumb|640px|'''Figure 1.''' [http://openddl.org/ The Open Data Description Language.] The Open Data Description Language (OpenDDL) is a generic text-based data language used for a variety of purposes by the C4 Engine. == See Also == * [http://openddl.org/ openddl.org] * Open Game Engine Exchange")
- 11:33, 15 July 2023 Eric Lengyel talk contribs created page String Importer (Created page with "The '''String Importer''' is a plugin that ships with the C4 Engine, and it generates string table resources in the engine's proprietary <code>.str</code> file format. The String Importer can be run by choosing '''Import String Table''' from the C4 Menu or by typing <code>istring [''name'']</code> in the Command Console. If the '''Import String Table''' menu item is selected (or name is omitted from the console command), then a dialog appears to let you select a...")
- 11:32, 15 July 2023 Eric Lengyel talk contribs created page Resource Packer (Created page with "__NOTOC__ The '''Resource Packer''' is a plugin that ships with the C4 Engine, and it is used to create pack files in the engine's proprietary <code>.pak</code> format. For information about how pack files work, see Pack Files and Virtual Directories. == Creating a Pack File == The console command <code>pack ''name''</code> is used to create a pack file, where ''name'' is the name of a top-level subfolder inside the <code>Data</code> folder. Once a pack file has b...")
- 11:30, 15 July 2023 Eric Lengyel talk contribs created page File:Worldeditor.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs uploaded File:Worldeditor.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs created page File:Widget viewport.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs uploaded File:Widget viewport.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs created page File:Widget textbutton.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs uploaded File:Widget textbutton.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs created page File:Widget text.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs uploaded File:Widget text.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs created page File:Widget stroke.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs uploaded File:Widget stroke.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs created page File:Widget slider.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs uploaded File:Widget slider.png (Uploaded with SimpleBatchUpload)
- 11:30, 15 July 2023 Eric Lengyel talk contribs created page File:Widget scroll.png (Uploaded with SimpleBatchUpload)