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  • The '''Atmosphere Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    414 bytes (58 words) - 12:11, 15 July 2023
  • The '''Effects Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. ...he tool in the Effects Page. These can be opened and edited in the [[Panel Editor]]. ...
    631 bytes (92 words) - 12:12, 15 July 2023
  • === Panel Editor === * The Panel Editor has received some minor updates. There are now plus and minus buttons for a ...
    2 KB (253 words) - 10:20, 15 July 2023
  • * [[World Editor]] ** [[World Editor Pages]] ...
    2 KB (161 words) - 09:02, 15 July 2023
  • ...ge''' is a tool page in the [[World Editor]]. It can be found under the '''Editor''' tab. * [[World Editor Pages]] ...
    1 KB (174 words) - 12:28, 15 July 2023
  • === World Editor === ...problem that could cause skinned models to appear incorrectly in the World Editor. ...
    895 bytes (125 words) - 10:06, 15 July 2023
  • ...ge''' is a tool page in the [[World Editor]]. It can be found under the '''Editor''' tab. * [[World Editor Pages]] ...
    1 KB (227 words) - 12:17, 15 July 2023
  • === World Editor === ...
    1 KB (166 words) - 10:16, 15 July 2023
  • ...itialization tasks. Custom pages should always be created and added to the editor window in the <code>Initialize()</code> function. Any code that needs acces * A bug has been fixed in the Panel Editor that prevented hidden or locked widgets inside groups from being unhidden o ...
    1 KB (174 words) - 10:09, 15 July 2023
  • The '''Landscaping Page''' is a tool page in the [[World Editor]]. It can be found under the '''Earth''' tab, and it is used to manage land {{Tablerow|'''New&nbsp;Landscaping&nbsp;Brush'''|Opens the [[Landscaping Editor]] with a new empty brush after displaying a dialog box to let you give it a ...
    3 KB (407 words) - 12:20, 15 July 2023
  • * A new "Shader Time" process has been added to the Shader Editor. It outputs the engine's internal shader timer, which has a period of 120 s ...ave the Recalculate Normals command applied to its geometries in the World Editor. ...
    2 KB (413 words) - 09:59, 15 July 2023
  • * Implemented the rectangular select tool in the World Editor. It respects the selection mask, and the shift key can be used to add to an ...build 119 that would cause geometries not to update properly in the World Editor. ...
    658 bytes (111 words) - 09:34, 15 July 2023
  • ...er the element for half a second. Tool tips were added to all of the World Editor palettes. * Added mouse wheel zooming to the World Editor. Mouse wheel support was also added to the <code>ListBoxElement</code> clas ...
    2 KB (301 words) - 09:21, 15 July 2023
  • ...can be enabled by checking the "Include spot lights" box in the [[Material Editor]] or in the settings for the Horizon process. ...the perspective mask would not be updated for effect nodes in the [[World Editor]] has been fixed. ...
    2 KB (280 words) - 23:02, 17 May 2024
  • The '''Models Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab. ...ered with the engine. When a model in the list is selected, clicking in an editor viewport places a new instance of that model in the world and attaches the ...
    2 KB (313 words) - 12:23, 15 July 2023
  • The '''Material Page''' is a tool page in the [[World Editor]]. It can be found under the '''Material''' tab. A material can be edited in the [[Material Editor]] by double-clicking on it or selecting it and choosing '''Edit Material''' ...
    3 KB (522 words) - 12:22, 15 July 2023
  • === World Editor === ...
    1 KB (185 words) - 10:20, 15 July 2023
  • ...ipt change the same settings for an object that are displayed in the World Editor's Get Info dialog. Not all of every object's settings are exposed to script In the Script Editor, once a target has been chosen for the Change Settings method, a list of av ...
    3 KB (452 words) - 09:46, 15 July 2023
  • ...llows a zone to have the shape of an extruded convex polygon. In the World Editor, polygon zones are drawn in a manner similar to portals, in which new verti ...re only shown in their initial state because controllers do not run in the editor. ...
    3 KB (431 words) - 09:42, 15 July 2023
  • ..._models.png|right|frame|'''Figure 1.''' The [[Models Page]] in the [[World Editor]] with a list of model resources registered by the demo game.]] ...istered model types is displayed in the [[Models Page]] inside the [[World Editor]]. The advantage of model registration is that a specific controller type a ...
    5 KB (906 words) - 10:53, 15 July 2023
  • {{Tablerow|'''New&nbsp;World'''|Opens the [[World Editor]] with a new blank world. You can type Ctrl-N when any major window is bein {{Tablerow|'''Open&nbsp;World...'''|Opens an existing world in the [[World Editor]]. A dialog is displayed from which a <code>.wld</code> file can be chosen. ...
    4 KB (651 words) - 10:30, 15 July 2023
  • * The Material Manager in the World Editor has been largely redesigned. It now always displays every material that is ...nd the Collada Importer plugin has been modified to work directly with the editor. ...
    4 KB (676 words) - 09:54, 15 July 2023
  • === World Editor === * The [[World Editor]] now has a complete set of landscaping paint tools. ...
    5 KB (772 words) - 10:19, 15 July 2023
  • * The material editor now has settings for texcoord scale and offset under the Texcoord pane. The * Dual diffuse texture maps are now supported. The material editor has a new popup menu at the bottom of the General pane that lets you select ...
    2 KB (288 words) - 09:35, 15 July 2023
  • === World Editor === * Several visual improvements have been made in the World Editor: ...
    3 KB (439 words) - 09:58, 15 July 2023
  • The '''Triggers Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. ...e configured as such by double-clicking on the script name in the [[Script Editor]] and checking the '''Handles controller deactivate event''' box. ...
    4 KB (639 words) - 12:29, 15 July 2023
  • ...pplications such as modeling tools and game engines. The C4 Engine [[World Editor]] can import files in the OpenGEX format after they have been exported from ...
    430 bytes (67 words) - 11:35, 15 July 2023
  • * Added window resizing to the Interface Manager. The World Editor and Model Viewer windows can now be resized by dragging the little widget i ...nly applies to that one save—subsequent saves will continue to write the editor data. The intent is that users will save different copies of final worlds t ...
    3 KB (556 words) - 09:32, 15 July 2023
  • The '''Worlds Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab. ...in the current world. When a world in the list is selected, clicking in an editor viewport places a new instance of that world in the current world. Placemen ...
    4 KB (657 words) - 12:30, 15 July 2023
  • The '''Placement Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab, and it contains settings * [[World Editor Pages]] ...
    3 KB (529 words) - 12:25, 15 July 2023
  • ...a block and choosing Rebuild Primitive from the Geometry menu in the World Editor. The shading on the terrain will change slightly when this is done because * The Round process has been added to the Shader Editor. It simply rounds numbers to the nearest integer. On hardware that does not ...
    2 KB (359 words) - 09:57, 15 July 2023
  • * Some problems that could occur when a shader is saved in the Shader Editor have been corrected. ...
    498 bytes (83 words) - 10:12, 15 July 2023
  • ...the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by the ...e describes the individual pages that are currently available in the World Editor, in alphabetical order. ...
    6 KB (991 words) - 11:50, 15 July 2023
  • ...d complex environments, every sizable world built in the C4 Engine [[World Editor]] should be organized into multiple zones. The root node of a world is an i ...ng <code>world world/Portal</code> into the [[Command Console]]. The World Editor will display the scene shown in Figure 1 containing two rooms with a doorwa ...
    8 KB (1,363 words) - 11:05, 15 July 2023
  • * Implemented an entity placement tool pane in the World Editor. An entity is placed in the world by selecting an entity type from the list ...matically assign to an entity when it is placed in a world using the World Editor. The Skeleton game code has been modified to demonstrate how to register th ...
    2 KB (293 words) - 09:36, 15 July 2023
  • ...er represents the connection between two methods in a script. See [[Script Editor]]. ...be defined by a controller to available for use in a script. See [[Script Editor]]. ...
    5 KB (881 words) - 09:11, 15 July 2023
  • ...it. This identifier is displayed in the [[World Editor]] and the [[Script Editor]] to distinguish among different connectors attached to a node. To add a ne ...in the assigned list. Connectors in the assigned list will show up in the editor as connector boxes that can be linked to other nodes. The names of built-in ...
    6 KB (924 words) - 11:51, 15 July 2023
  • ...ode>world world/Oscillation</code> into the [[Command Console]]. The World Editor will display the scene shown in Figure 1 containing a room with two platfor ...ation tutorial world looks like this when it's first opened in the [[World Editor]].]] ...
    6 KB (1,071 words) - 11:09, 15 July 2023
  • ...GPUs. It's also used for disabling features that aren't shown in the World Editor. * Changed the popup menu in the World Editor's controller assignment window to a list box. ...
    3 KB (417 words) - 09:22, 15 July 2023
  • === World Editor === ...
    3 KB (460 words) - 10:10, 15 July 2023
  • * Made some general improvements to the Panel Editor. One of these is that the text entry box for text items is now a multi-line * Some improvements have been made to the CSG code in the World Editor. They can now handle some more topologically complex cases. ...
    2 KB (319 words) - 09:49, 15 July 2023
  • ...<code>Data/Demo/world/</code> directory so they can be opened in the World Editor. ...
    599 bytes (85 words) - 10:03, 15 July 2023
  • === World Editor === * All editor icons have been updated to vector graphics. ...
    5 KB (820 words) - 10:25, 15 July 2023
  • ...tems are displayed with the <code>&lt;unknown&gt;</code> type in the World Editor, and they cannot be edited. === World Editor === ...
    3 KB (524 words) - 10:19, 15 July 2023
  • * The Info page in the World Editor now displays the number of instances in the scene corresponding to the node ...surfaces of a geometry that has multiple instances in the scene, the World Editor now enforces the preservation of the material segmentation structure in ord ...
    5 KB (785 words) - 09:48, 15 July 2023
  • ...the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to create a limitless variety of materials with == Opening the Shader Editor == ...
    13 KB (2,113 words) - 11:55, 15 July 2023
  • * Path control point picking in the World Editor has been improved so that there are no problems at high zoom levels. ...
    766 bytes (119 words) - 10:12, 15 July 2023
  • ...g <code>world world/Terrain</code> into the [[Command Console]]. The World Editor should contain a nearly empty scene that looks like the screenshot shown in ...rrain tutorial world looks like this when it's first opened in the [[World Editor]].]] ...
    6 KB (1,015 words) - 11:17, 15 July 2023
  • ...ing <code>world world/Water</code> into the [[Command Console]]. The World Editor should contain a scene that looks like the screenshot shown in Figure 1. Th ...water tutorial world looks like this when it's first opened in the [[World Editor]].]] ...
    7 KB (1,148 words) - 11:21, 15 July 2023
  • ...ue type identifier that is registered with the engine so that the [[Script Editor]] knows about it. The type identifier is a 32-bit number normally represent ...st be registered with the engine in order to be recognized by the [[Script Editor]]. This is accomplished by creating a <code>MethodReg</code> object. The me ...
    11 KB (1,570 words) - 21:38, 12 September 2023
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