User contributions for Eric Lengyel

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15 July 2023

  • 12:0612:06, 15 July 2023 diff hist 0 N File:Panel widgets.pngNo edit summary current
  • 12:0512:05, 15 July 2023 diff hist +13,009 N Panel EditorCreated page with "right|frame|'''Figure 1.''' The Panel Editor window. The '''Panel Editor''', shown in the image to the right, is a tool included with the C4 Engine that is used to create and edit graphical user interfaces of two different types. First, the panel editor can be used to create windows, dialogs, and heads-up displays that are rendered on top of a game on a two-dimensional desktop, and these interfaces are saved in individual panel resource files. Se..."
  • 12:0412:04, 15 July 2023 diff hist 0 N Category:ScriptsCreated blank page current
  • 12:0412:04, 15 July 2023 diff hist +479 N Template:Tablerow4Created page with "| style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 24px 2px 6px;" | {{{1}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{2}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{3}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{..." current
  • 12:0312:03, 15 July 2023 diff hist +683 N Template:Tablehead4Created page with "| style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black; padding: 2px 24px 2px 6px;" | {{{1}}} | style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black; padding: 2px 6px 2px 6px;" | {{{2}}} | style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black;..." current
  • 12:0312:03, 15 July 2023 diff hist +8,961 N Expression Evaluation in ScriptsCreated page with "__NOTOC__ A script in the C4 Engine can contain methods of the type '''Evaluate Expression''', sometimes called an ''expression method'' for short. An expression method holds a text string representing a mathematical expression that gets evaluated when script execution reaches the method. For an expression method, a text box is displayed on the left side of the Method Info window where a textual expression may be entered. (The Method Info window is o..." current
  • 12:0212:02, 15 July 2023 diff hist +15,175 N MethodsCreated page with "__NOTOC__ There are several types of script methods that are defined in the engine module. An application module can define any number of its own custom script methods as well, and they will show up in the palette on the left side of the script editor window. === Basic Methods === The following table describes the operation of the methods built into the engine that appear under the '''Basic''' in the Script Editor. {| {{Table}} {{Table..." current
  • 12:0112:01, 15 July 2023 diff hist +16,437 N Script EditorCreated page with "__NOTOC__ The C4 Engine contains a powerful scripting language that can be used to implement event sequences taking place in response to some kind of trigger in a world. A script does not require the use of any textual programming language. Instead, a script is shown as a graphical representation of the actions to be performed and their interdependencies. Scripts support local and global variables, conditional execution, loops, and expression evaluation. For information..." current
  • 11:5911:59, 15 July 2023 diff hist +8,446 N Interpolant Shader ProcessesCreated page with "__NOTOC__ When the graphics hardware renders a triangle, some values are calculated at each pixel and other values are calculated only at the vertices. The values calculated at the vertices are smoothly varied across the interior of a triangle through a process called perspective-correct interpolation. Hence, these values are called ''interpolants''. The list below describes each of the interpolants available for use in the Shader Editor under the Interpolants tab...." current
  • 11:5911:59, 15 July 2023 diff hist +8,230 N Complex Shader ProcessesCreated page with "This is a list of the complex shader processes that are available in the Shader Editor under the Complex tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Diffuse Reflection|Shader_diffuse.png|Tangent-space normal '''N''' (optional)|Scalar|Calculates the Lambertian diffuse reflection factor '''N''' · '''L''', where '''L''' is the tangent-space direction to light. The result is saturated to the range [0,1]. If '''N''' is omitted, then..." current
  • 11:5811:58, 15 July 2023 diff hist +8,898 N Mathematical Shader ProcessesCreated page with "This is a list of the mathematical shader processes that are available in the Shader Editor under the Math tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Absolute Value|Shader_abs.png|Value '''A'''|Value of size matching '''A'''|Calculates the absolute value of each component of the input '''A'''.}} |- {{Process|Add|Shader_add.png|Values '''A''' and '''B'''|Value of size matching larger of '''A''' and '''B'''|Calculates the componentwise sum of the..." current
  • 11:5711:57, 15 July 2023 diff hist +4,940 N Basic Shader ProcessesCreated page with "This is a list of the basic shader processes that are available in the Shader Editor under the Basic tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Constant Scalar|Shader_constantscalar.png|None|Scalar|Outputs a constant scalar value that is specified in the settings for the process. A ''parameter slot'' may be specified in the process settings. If the parameter slot is set to “Constant” (the default), then the output of this process c..." current
  • 11:5611:56, 15 July 2023 diff hist 0 N Category:ShadersCreated blank page current
  • 11:5611:56, 15 July 2023 diff hist +329 N Template:ProcessCreated page with "| style="text-align: center; vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 24px 2px 6px;" | '''{{{1}}}''' [[File:{{{2}}}]] | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | '''Inputs:''' {{{3}}} '''Output:''' {{{4}}} {{{5}}}" current
  • 11:5511:55, 15 July 2023 diff hist +12,817 N Shader EditorCreated page with "__NOTOC__ There are two ways to create materials in the C4 Engine. The first method is to simply configure a set of predefined attributes in the Material Editor. This is the easiest and fastest way to create a new material, and most ordinary materials can be made using only those attributes. A more advanced method is to use the Shader Editor to define the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to crea..." current
  • 11:5411:54, 15 July 2023 diff hist +986 N Material EditorCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Material Editor window. The '''Material Editor''' is a component of the World Editor, and it is used to create materials by configuring a large set of specific attributes. Materials can also be created with the Shader Editor, and this functionality is also accessed through the Material Editor. == Opening the Material Editor == The Material Editor is usually opened from inside the World Edit..." current
  • 11:5211:52, 15 July 2023 diff hist +7,590 N ModifiersCreated page with "__NOTOC__ A '''modifier''' is something that can be assigned to an instance node in order to change the appearance or properties of the world it references in some way. There are several modifiers built into the engine, and an application may define additional custom modifiers for its own use. Modifiers are assigned to an instance node in the World Editor under the '''Modifiers''' tab in the Node Info window. == Standard Modifiers == The following modifiers are bui..." current
  • 11:5111:51, 15 July 2023 diff hist +5,687 N ConnectorsCreated page with "right|frame|'''Figure 1.''' Connectors can be added or removed from a node under the '''Connectors''' tab in the '''Node Info''' window. Every node in a world can have one or more ''connectors'' attached to it. A connector forms a link between the node that owns it and some other node in the world. Connectors are used for a variety of different purposes, such as connecting a portal to the zone that it leads to or connecting a node with a scr..." current
  • 11:5111:51, 15 July 2023 diff hist 0 N File:Pane connectors.pngNo edit summary current
  • 11:5011:50, 15 July 2023 diff hist +6,274 N World Editor PagesCreated page with "A '''page''' is one of the palette-like subwindows shown on the left side of the World Editor. They are organized into five groups under the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by their title bars, and they can be collapsed or expanded by clicking on the small box with a plus or minus symbol in it. Each page contains a group of related tools or settings. Th..." current
  • 11:4911:49, 15 July 2023 diff hist +16,734 N World EditorCreated page with "The '''World Editor''' tool module is used to create every scene that the C4 Engine displays (however, scene data may be imported from other sources.) All of the data describing a world is stored in a world resource having the <code>.wld</code> extension, and world resources are stored in subfolders of the <code>Data</code> directory. The World Editor is opened by selecting '''New World''' or '''Open World''' from the C4 Menu, or by typing <code>world</code> [''name..." current
  • 11:4811:48, 15 July 2023 diff hist +469 N Landscaping EditorCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Landscaping Editor window. The '''Landscaping Editor''' is a tool inside the World Editor that is used to create landscaping paint brushes. The Landscaping Editor is opened by double-clicking on an existing paint brush in the Landscaping Page or by choosing '''New Landscaping Brush...''' from the menu in the Landscaping Page. == See Also == * Landscaping Page Category:Editor" current
  • 11:4711:47, 15 July 2023 diff hist +5,384 N Model ViewerCreated page with "__NOTOC__ The '''Model Viewer''' is a plugin tool for the C4 Engine. It is used to preview dynamic models and to import animations for those models. == Opening a Model == The Model Viewer is opened by selecting Open Model from the C4 Menu, or by typing <code>model</code> [''name''] in the Command Console. If the Open Model menu item is selected (or ''name'' is omitted from the console command), then a dialog appears to let you select a model resource. == Model..." current
  • 11:4611:46, 15 July 2023 diff hist 0 N File:Cube vstrip.pngNo edit summary current
  • 11:4611:46, 15 July 2023 diff hist 0 N File:Cube hstrip.pngNo edit summary current
  • 11:4611:46, 15 July 2023 diff hist 0 N File:Cube vcross.pngNo edit summary current
  • 11:4611:46, 15 July 2023 diff hist 0 N File:Cube hcross.pngNo edit summary current
  • 11:4511:45, 15 July 2023 diff hist +1,320 N Texture ViewerCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Viewer window. The '''Texture Viewer''' is part of the '''Texture Tool''' plugin that ships with the C4 Engine, and it is used to preview texture files in the engine's proprietary <code>.tex</code> format. == Opening a Texture == The Texture Viewer is opened by selecting '''Open Texture''' from the C4 Menu, or by typing <code>texture [''name'']</code> in the Command Console. If the '''..." current
  • 11:4411:44, 15 July 2023 diff hist +13,430 N Texture ImporterCreated page with "__NOTOC__ Texture maps used by the C4 Engine have the <code>.tex</code> file extension. These texture map resources are created by importing texture images from a subdirectory of the <code>Import</code> directory using the Texture Importer tool. The Texture Importer tool supports <code>.tga</code> files, which may be in 8-bit grayscale, 16-bit color, 24-bit color, or 32-bit color format, with or without RLE compression. When a texture is imported, a <code>.cfg</code> f..." current
  • 11:4311:43, 15 July 2023 diff hist +10,480 N Font ImporterCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Font Importer window. In most types of applications, text is rendered into a 2D drawing context by the operating system using the information stored in OpenType or TrueType font files. However, this method of text rendering is not compatible with hardware-accelerated 3D graphics, and it suffers from inconsistencies among different platforms. In order to render high-quality text in a 3D environment and pr..." current
  • 11:4111:41, 15 July 2023 diff hist +1,404 N Sound PlayerCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Player window. The '''Sound Player''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it is used to preview sound files in the engine's proprietary <code>.snd</code> format. == Opening a Sound == The Sound Player is opened by selecting '''Open Sound''' from the C4 Menu, or by typing <code>sound [''name'']</code> in the Command Console. If the '''Open Sound''' menu..." current
  • 11:4111:41, 15 July 2023 diff hist +1,389 N Sound ImporterCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Importer window. The '''Sound Importer''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it generates sound resources in the engine's proprietary <code>.snd</code> file format. The Sound Importer can be run by choosing '''Import Sound''' from the C4 Menu or by typing <code>isound [''name'']</code> in the Command Console. If the '''Import Sound''' menu item is se..." current
  • 11:4011:40, 15 July 2023 diff hist +2,271 N Recording MoviesCreated page with "The C4 Engine has the capability to record the video and audio output as you're playing a game or using the tools. Video is saved to a set of "sequence" files that can later be imported as a movie, and audio is saved to a standard wave file. A movie is generated from these files using the Movie Importer tool. Recording is started by entering the record command in the Command Console as follows: <code>record ''name'' [-rate ''fps''] [-noaudio] [-novideo]</code>..." current
  • 11:3911:39, 15 July 2023 diff hist +1,140 N Movie PlayerCreated page with "__NOTOC__ right|thumb|800px|'''Figure 1.''' The Movie Player window. The '''Movie Player''' is part of the '''Movie Tool''' plugin that ships with the C4 Engine, and it is used to preview movie files in the engine's proprietary <code>.mvi</code> format. == Opening a Movie == The Movie Player is opened by selecting '''Open Movie''' from the C4 Menu, or by typing <code>movie [''name'']</code> in the Command Console. If the '''Open Movie''..." current
  • 11:3811:38, 15 July 2023 diff hist +3,392 N Movie ImporterCreated page with "__NOTOC__ right|frame|'''Figure 1.''' The Movie Importer dialog. The '''Movie Importer''' tool is used to generate movies in the proprietary C4 Engine <code>.mvi</code> format. This functionality is part of the '''Movie Tool''' plugin. To generate a movie, either choose '''Import Movie''' from the C4 Menu or type the <code>imovie</code> command in the Command Console. This causes this Import Movie dialog, shown in Figure 1, to be displ..." current
  • 11:3711:37, 15 July 2023 diff hist +39 N OpenGEXRedirected page to Open Game Engine Exchange current Tag: New redirect
  • 11:3711:37, 15 July 2023 diff hist +329 N Open Data Description LanguageCreated page with "right|thumb|640px|'''Figure 1.''' [http://openddl.org/ The Open Data Description Language.] The Open Data Description Language (OpenDDL) is a generic text-based data language used for a variety of purposes by the C4 Engine. == See Also == * [http://openddl.org/ openddl.org] * Open Game Engine Exchange" current
  • 11:3611:36, 15 July 2023 diff hist −285 OpenDDLRedirected page to Open Data Description Language current Tag: New redirect
  • 11:3511:35, 15 July 2023 diff hist +430 N Open Game Engine ExchangeCreated page with "The '''Open Game Engine Exchange (OpenGEX)''' format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The C4 Engine World Editor can import files in the OpenGEX format after they have been exported from programs such as 3ds max and Maya. == See Also == * [http://opengex.org/ opengex.org] * Open Data Description Language" current
  • 11:3511:35, 15 July 2023 diff hist +329 N OpenDDLCreated page with "right|thumb|640px|'''Figure 1.''' [http://openddl.org/ The Open Data Description Language.] The Open Data Description Language (OpenDDL) is a generic text-based data language used for a variety of purposes by the C4 Engine. == See Also == * [http://openddl.org/ openddl.org] * Open Game Engine Exchange"
  • 11:3311:33, 15 July 2023 diff hist +1,626 N String ImporterCreated page with "The '''String Importer''' is a plugin that ships with the C4 Engine, and it generates string table resources in the engine's proprietary <code>.str</code> file format. The String Importer can be run by choosing '''Import String Table''' from the C4 Menu or by typing <code>istring [''name'']</code> in the Command Console. If the '''Import String Table''' menu item is selected (or name is omitted from the console command), then a dialog appears to let you select a..." current
  • 11:3211:32, 15 July 2023 diff hist +973 N Resource PackerCreated page with "__NOTOC__ The '''Resource Packer''' is a plugin that ships with the C4 Engine, and it is used to create pack files in the engine's proprietary <code>.pak</code> format. For information about how pack files work, see Pack Files and Virtual Directories. == Creating a Pack File == The console command <code>pack ''name''</code> is used to create a pack file, where ''name'' is the name of a top-level subfolder inside the <code>Data</code> folder. Once a pack file has b..." current
  • 11:3011:30, 15 July 2023 diff hist 0 N File:Worldeditor.pngUploaded with SimpleBatchUpload current
  • 11:3011:30, 15 July 2023 diff hist 0 N File:Widget viewport.pngUploaded with SimpleBatchUpload current
  • 11:3011:30, 15 July 2023 diff hist 0 N File:Widget textbutton.pngUploaded with SimpleBatchUpload current
  • 11:3011:30, 15 July 2023 diff hist 0 N File:Widget text.pngUploaded with SimpleBatchUpload current
  • 11:3011:30, 15 July 2023 diff hist 0 N File:Widget stroke.pngUploaded with SimpleBatchUpload current
  • 11:3011:30, 15 July 2023 diff hist 0 N File:Widget slider.pngUploaded with SimpleBatchUpload current
  • 11:3011:30, 15 July 2023 diff hist 0 N File:Widget scroll.pngUploaded with SimpleBatchUpload current
  • 11:3011:30, 15 July 2023 diff hist 0 N File:Widget radio.pngUploaded with SimpleBatchUpload current
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