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  • ...the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to create a limitless variety of materials with == Opening the Shader Editor == ...
    13 KB (2,113 words) - 11:55, 15 July 2023
  • [[File:Scripteditor.png|right|frame|'''Figure 1.''' The Script Editor window.]] The image to the right shows the Script Editor. A script can be assigned to any node in a world and edited by attaching th ...
    16 KB (2,752 words) - 12:01, 15 July 2023
  • [[File:Paneleditor.png|right|frame|'''Figure 1.''' The Panel Editor window.]] ...interfaces are saved in individual panel resource files. Second, the panel editor can be used to create interactive in-game interface panels that are saved a ...
    13 KB (2,006 words) - 21:18, 8 November 2023
  • [[File:Landscapingeditor.png|right|frame|'''Figure 1.''' The Landscaping Editor window.]] ...Editor]] that is used to create landscaping paint brushes. The Landscaping Editor is opened by double-clicking on an existing paint brush in the [[Landscapin ...
    469 bytes (66 words) - 11:48, 15 July 2023
  • The '''World Editor''' tool module is used to create every scene that the C4 Engine displays (h ...g appears to let you select a world resource. You can also start the World Editor by using the shortcut Ctrl-O to open a world or the shortcut Ctrl-N to crea ...
    16 KB (2,578 words) - 11:49, 15 July 2023
  • ...der Editor]], and this functionality is also accessed through the Material Editor. == Opening the Material Editor == ...
    986 bytes (140 words) - 11:54, 15 July 2023
  • ...the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by the ...e describes the individual pages that are currently available in the World Editor, in alphabetical order. ...
    6 KB (991 words) - 11:50, 15 July 2023

Page text matches

  • ...ge''' is a tool page in the [[World Editor]]. It can be found under the '''Editor''' tab. * [[World Editor Pages]] ...
    278 bytes (40 words) - 12:29, 15 July 2023
  • ...ge''' is a tool page in the [[World Editor]]. It can be found under the '''Editor''' tab. * [[World Editor Pages]] ...
    263 bytes (40 words) - 12:18, 15 July 2023
  • ...ge''' is a tool page in the [[World Editor]]. It can be found under the '''Editor''' tab. * [[World Editor Pages]] ...
    263 bytes (40 words) - 12:20, 15 July 2023
  • ...ge''' is a tool page in the [[World Editor]]. It can be found under the '''Editor''' tab. * [[World Editor Pages]] ...
    295 bytes (42 words) - 12:23, 15 July 2023
  • The '''Paint Page''' is a tool page in the [[World Editor]]. It can be found under the '''Material''' tab. * [[World Editor Pages]] ...
    268 bytes (40 words) - 12:23, 15 July 2023
  • The '''Geometries Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    281 bytes (40 words) - 12:18, 15 July 2023
  • The '''Particles Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    278 bytes (40 words) - 12:24, 15 July 2023
  • The '''Water Page''' is a tool page in the [[World Editor]]. It can be found under the '''Earth''' tab. * [[World Editor Pages]] ...
    265 bytes (40 words) - 12:30, 15 July 2023
  • The '''Paths Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    266 bytes (40 words) - 12:24, 15 July 2023
  • The '''Impostors Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab. * [[World Editor Pages]] ...
    280 bytes (40 words) - 12:19, 15 July 2023
  • The '''Zones Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    266 bytes (40 words) - 12:30, 15 July 2023
  • The '''Portals Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    272 bytes (40 words) - 12:26, 15 July 2023
  • The '''Lights Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    269 bytes (40 words) - 12:21, 15 July 2023
  • The '''Sources Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    272 bytes (40 words) - 12:26, 15 July 2023
  • The '''Markers Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    272 bytes (40 words) - 12:21, 15 July 2023
  • The '''Texture Mapping Page''' is a tool page in the [[World Editor]]. It can be found under the '''Material''' tab. * [[World Editor Pages]] ...
    297 bytes (42 words) - 12:28, 15 July 2023
  • The '''Terrain Page''' is a tool page in the [[World Editor]]. It can be found under the '''Earth''' tab. * [[World Editor Pages]] ...
    317 bytes (44 words) - 12:26, 15 July 2023
  • The '''Physics Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    307 bytes (43 words) - 12:25, 15 July 2023
  • [[File:Landscapingeditor.png|right|frame|'''Figure 1.''' The Landscaping Editor window.]] ...Editor]] that is used to create landscaping paint brushes. The Landscaping Editor is opened by double-clicking on an existing paint brush in the [[Landscapin ...
    469 bytes (66 words) - 11:48, 15 July 2023
  • ...der Editor]], and this functionality is also accessed through the Material Editor. == Opening the Material Editor == ...
    986 bytes (140 words) - 11:54, 15 July 2023
  • The '''Atmosphere Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. * [[World Editor Pages]] ...
    414 bytes (58 words) - 12:11, 15 July 2023
  • The '''Effects Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. ...he tool in the Effects Page. These can be opened and edited in the [[Panel Editor]]. ...
    631 bytes (92 words) - 12:12, 15 July 2023
  • === Panel Editor === * The Panel Editor has received some minor updates. There are now plus and minus buttons for a ...
    2 KB (253 words) - 10:20, 15 July 2023
  • * [[World Editor]] ** [[World Editor Pages]] ...
    2 KB (161 words) - 09:02, 15 July 2023
  • ...ge''' is a tool page in the [[World Editor]]. It can be found under the '''Editor''' tab. * [[World Editor Pages]] ...
    1 KB (174 words) - 12:28, 15 July 2023
  • === World Editor === ...problem that could cause skinned models to appear incorrectly in the World Editor. ...
    895 bytes (125 words) - 10:06, 15 July 2023
  • ...ge''' is a tool page in the [[World Editor]]. It can be found under the '''Editor''' tab. * [[World Editor Pages]] ...
    1 KB (227 words) - 12:17, 15 July 2023
  • === World Editor === ...
    1 KB (166 words) - 10:16, 15 July 2023
  • ...itialization tasks. Custom pages should always be created and added to the editor window in the <code>Initialize()</code> function. Any code that needs acces * A bug has been fixed in the Panel Editor that prevented hidden or locked widgets inside groups from being unhidden o ...
    1 KB (174 words) - 10:09, 15 July 2023
  • The '''Landscaping Page''' is a tool page in the [[World Editor]]. It can be found under the '''Earth''' tab, and it is used to manage land {{Tablerow|'''New&nbsp;Landscaping&nbsp;Brush'''|Opens the [[Landscaping Editor]] with a new empty brush after displaying a dialog box to let you give it a ...
    3 KB (407 words) - 12:20, 15 July 2023
  • * A new "Shader Time" process has been added to the Shader Editor. It outputs the engine's internal shader timer, which has a period of 120 s ...ave the Recalculate Normals command applied to its geometries in the World Editor. ...
    2 KB (413 words) - 09:59, 15 July 2023
  • * Implemented the rectangular select tool in the World Editor. It respects the selection mask, and the shift key can be used to add to an ...build 119 that would cause geometries not to update properly in the World Editor. ...
    658 bytes (111 words) - 09:34, 15 July 2023
  • ...er the element for half a second. Tool tips were added to all of the World Editor palettes. * Added mouse wheel zooming to the World Editor. Mouse wheel support was also added to the <code>ListBoxElement</code> clas ...
    2 KB (301 words) - 09:21, 15 July 2023
  • The '''Models Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab. ...ered with the engine. When a model in the list is selected, clicking in an editor viewport places a new instance of that model in the world and attaches the ...
    2 KB (313 words) - 12:23, 15 July 2023
  • The '''Material Page''' is a tool page in the [[World Editor]]. It can be found under the '''Material''' tab. A material can be edited in the [[Material Editor]] by double-clicking on it or selecting it and choosing '''Edit Material''' ...
    3 KB (522 words) - 12:22, 15 July 2023
  • === World Editor === ...
    1 KB (185 words) - 10:20, 15 July 2023
  • ...ipt change the same settings for an object that are displayed in the World Editor's Get Info dialog. Not all of every object's settings are exposed to script In the Script Editor, once a target has been chosen for the Change Settings method, a list of av ...
    3 KB (452 words) - 09:46, 15 July 2023
  • ...llows a zone to have the shape of an extruded convex polygon. In the World Editor, polygon zones are drawn in a manner similar to portals, in which new verti ...re only shown in their initial state because controllers do not run in the editor. ...
    3 KB (431 words) - 09:42, 15 July 2023
  • ..._models.png|right|frame|'''Figure 1.''' The [[Models Page]] in the [[World Editor]] with a list of model resources registered by the demo game.]] ...istered model types is displayed in the [[Models Page]] inside the [[World Editor]]. The advantage of model registration is that a specific controller type a ...
    5 KB (906 words) - 10:53, 15 July 2023
  • {{Tablerow|'''New&nbsp;World'''|Opens the [[World Editor]] with a new blank world. You can type Ctrl-N when any major window is bein {{Tablerow|'''Open&nbsp;World...'''|Opens an existing world in the [[World Editor]]. A dialog is displayed from which a <code>.wld</code> file can be chosen. ...
    4 KB (651 words) - 10:30, 15 July 2023
  • * The Material Manager in the World Editor has been largely redesigned. It now always displays every material that is ...nd the Collada Importer plugin has been modified to work directly with the editor. ...
    4 KB (676 words) - 09:54, 15 July 2023
  • === World Editor === * The [[World Editor]] now has a complete set of landscaping paint tools. ...
    5 KB (772 words) - 10:19, 15 July 2023
  • * The material editor now has settings for texcoord scale and offset under the Texcoord pane. The * Dual diffuse texture maps are now supported. The material editor has a new popup menu at the bottom of the General pane that lets you select ...
    2 KB (288 words) - 09:35, 15 July 2023
  • === World Editor === * Several visual improvements have been made in the World Editor: ...
    3 KB (439 words) - 09:58, 15 July 2023
  • The '''Triggers Page''' is a tool page in the [[World Editor]]. It can be found under the '''Object''' tab. ...e configured as such by double-clicking on the script name in the [[Script Editor]] and checking the '''Handles controller deactivate event''' box. ...
    4 KB (639 words) - 12:29, 15 July 2023
  • ...pplications such as modeling tools and game engines. The C4 Engine [[World Editor]] can import files in the OpenGEX format after they have been exported from ...
    430 bytes (67 words) - 11:35, 15 July 2023
  • * Added window resizing to the Interface Manager. The World Editor and Model Viewer windows can now be resized by dragging the little widget i ...nly applies to that one save—subsequent saves will continue to write the editor data. The intent is that users will save different copies of final worlds t ...
    3 KB (556 words) - 09:32, 15 July 2023
  • The '''Worlds Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab. ...in the current world. When a world in the list is selected, clicking in an editor viewport places a new instance of that world in the current world. Placemen ...
    4 KB (657 words) - 12:30, 15 July 2023
  • The '''Placement Page''' is a tool page in the [[World Editor]]. It can be found under the '''Instance''' tab, and it contains settings * [[World Editor Pages]] ...
    3 KB (529 words) - 12:25, 15 July 2023
  • ...can be enabled by checking the "Include spot lights" box in the [[Material Editor]] or in the settings for the Horizon process. ...the perspective mask would not be updated for effect nodes in the [[World Editor]] has been fixed. ...
    1 KB (231 words) - 04:50, 24 September 2023
  • ...a block and choosing Rebuild Primitive from the Geometry menu in the World Editor. The shading on the terrain will change slightly when this is done because * The Round process has been added to the Shader Editor. It simply rounds numbers to the nearest integer. On hardware that does not ...
    2 KB (359 words) - 09:57, 15 July 2023
  • * Some problems that could occur when a shader is saved in the Shader Editor have been corrected. ...
    498 bytes (83 words) - 10:12, 15 July 2023
  • ...the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by the ...e describes the individual pages that are currently available in the World Editor, in alphabetical order. ...
    6 KB (991 words) - 11:50, 15 July 2023
  • ...d complex environments, every sizable world built in the C4 Engine [[World Editor]] should be organized into multiple zones. The root node of a world is an i ...ng <code>world world/Portal</code> into the [[Command Console]]. The World Editor will display the scene shown in Figure 1 containing two rooms with a doorwa ...
    8 KB (1,363 words) - 11:05, 15 July 2023
  • * Implemented an entity placement tool pane in the World Editor. An entity is placed in the world by selecting an entity type from the list ...matically assign to an entity when it is placed in a world using the World Editor. The Skeleton game code has been modified to demonstrate how to register th ...
    2 KB (293 words) - 09:36, 15 July 2023
  • ...er represents the connection between two methods in a script. See [[Script Editor]]. ...be defined by a controller to available for use in a script. See [[Script Editor]]. ...
    5 KB (881 words) - 09:11, 15 July 2023
  • ...it. This identifier is displayed in the [[World Editor]] and the [[Script Editor]] to distinguish among different connectors attached to a node. To add a ne ...in the assigned list. Connectors in the assigned list will show up in the editor as connector boxes that can be linked to other nodes. The names of built-in ...
    6 KB (924 words) - 11:51, 15 July 2023
  • ...ode>world world/Oscillation</code> into the [[Command Console]]. The World Editor will display the scene shown in Figure 1 containing a room with two platfor ...ation tutorial world looks like this when it's first opened in the [[World Editor]].]] ...
    6 KB (1,071 words) - 11:09, 15 July 2023
  • ...GPUs. It's also used for disabling features that aren't shown in the World Editor. * Changed the popup menu in the World Editor's controller assignment window to a list box. ...
    3 KB (417 words) - 09:22, 15 July 2023
  • === World Editor === ...
    3 KB (460 words) - 10:10, 15 July 2023
  • * Made some general improvements to the Panel Editor. One of these is that the text entry box for text items is now a multi-line * Some improvements have been made to the CSG code in the World Editor. They can now handle some more topologically complex cases. ...
    2 KB (319 words) - 09:49, 15 July 2023
  • ...<code>Data/Demo/world/</code> directory so they can be opened in the World Editor. ...
    599 bytes (85 words) - 10:03, 15 July 2023
  • === World Editor === * All editor icons have been updated to vector graphics. ...
    5 KB (820 words) - 10:25, 15 July 2023
  • ...tems are displayed with the <code>&lt;unknown&gt;</code> type in the World Editor, and they cannot be edited. === World Editor === ...
    3 KB (524 words) - 10:19, 15 July 2023
  • * The Info page in the World Editor now displays the number of instances in the scene corresponding to the node ...surfaces of a geometry that has multiple instances in the scene, the World Editor now enforces the preservation of the material segmentation structure in ord ...
    5 KB (785 words) - 09:48, 15 July 2023
  • ...the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to create a limitless variety of materials with == Opening the Shader Editor == ...
    13 KB (2,113 words) - 11:55, 15 July 2023
  • * Path control point picking in the World Editor has been improved so that there are no problems at high zoom levels. ...
    766 bytes (119 words) - 10:12, 15 July 2023
  • ...g <code>world world/Terrain</code> into the [[Command Console]]. The World Editor should contain a nearly empty scene that looks like the screenshot shown in ...rrain tutorial world looks like this when it's first opened in the [[World Editor]].]] ...
    6 KB (1,015 words) - 11:17, 15 July 2023
  • ...ing <code>world world/Water</code> into the [[Command Console]]. The World Editor should contain a scene that looks like the screenshot shown in Figure 1. Th ...water tutorial world looks like this when it's first opened in the [[World Editor]].]] ...
    7 KB (1,148 words) - 11:21, 15 July 2023
  • ...ue type identifier that is registered with the engine so that the [[Script Editor]] knows about it. The type identifier is a 32-bit number normally represent ...st be registered with the engine in order to be recognized by the [[Script Editor]]. This is accomplished by creating a <code>MethodReg</code> object. The me ...
    11 KB (1,570 words) - 21:38, 12 September 2023
  • ...ant that you backup your resources before installing this build. The World Editor will throw away obsolete information when you open files, and worlds will b ...ter installing build 140, you should open each of your worlds in the World Editor and then immediately save them to automatically update them to the new form ...
    9 KB (1,564 words) - 09:47, 15 July 2023
  • ...ou click in a viewport, select one of the standard tools at the top of the editor, or hit the Escape key. * There is a new Info page in the World Editor that displays various kinds of information about the node for which the giz ...
    6 KB (972 words) - 09:43, 15 July 2023
  • ...a volumetric halo around a central point. It can be created in the [[World Editor]] by using the Halo Effect tool in the [[Effects Page]]. ...
    870 bytes (129 words) - 12:15, 15 July 2023
  • ...orld Editor is the [[Open Game Engine Exchange]] (OpenGEX) format, but the editor also includes a plugin that can read Collada files. ...can define a user interface for adjusting this information in the [[World Editor]]. ...
    7 KB (1,086 words) - 09:10, 15 July 2023
  • ...<code>world world/Teleport</code> into the [[Command Console]]. The World Editor will display the scene shown in Figure 1 where the camera is inside one of ...eport tutorial world looks like this when it's first opened in the [[World Editor]].]] ...
    10 KB (1,637 words) - 11:23, 15 July 2023
  • ...s been largely reorganized. It is now structured in such a way that custom editor extensions (plugins) will be possible in a near-term release. ...ontain groups of related tools and can be arranged on the left side of the editor window by dragging them around. Pages can also be hidden or collapsed, and ...
    11 KB (1,866 words) - 09:41, 15 July 2023
  • ...ion, fog, and some effects. There is a new toggle button at the top of the editor window that switches between full lighting and bright ambient rendering. Ge * In the World Editor, the Layout page has been renamed to the Viewports page to avoid confusion ...
    9 KB (1,463 words) - 09:42, 15 July 2023
  • ...e case that a controller is assigned to a node and configured in the World Editor under the Controller tab in the Node Info window. ...que type identifier that is registered with the engine so that the [[World Editor]] knows about it. The type identifier is a 32-bit number normally represent ...
    13 KB (1,713 words) - 01:19, 8 December 2023
  • {{Setting|'''Show script variable column'''|Used by the [[Script Editor]] to indicate that a third column be shown for variable name entry.}} ...
    1 KB (176 words) - 12:34, 15 July 2023
  • ...e new version of the engine. To preserve the old terrain, select it in the editor under a previous version and convert it to a generic mesh before opening it ...d options. Arbitrary custom materials can now be created in the new Shader Editor that's accessible from the Material Manager window. ...
    8 KB (1,320 words) - 09:57, 15 July 2023
  • ...ace ''z'' axis of the center node (which is shown in blue inside the World Editor). This means that reversing the direction of the ''z'' axis (by rotating th ...ript method and the instanced world contains a rigid body, then the Script Editor now displays the available functions for the rigid body instead of the inst ...
    9 KB (1,504 words) - 10:11, 15 July 2023
  • [[File:Paneleditor.png|right|frame|'''Figure 1.''' The Panel Editor window.]] ...interfaces are saved in individual panel resource files. Second, the panel editor can be used to create interactive in-game interface panels that are saved a ...
    13 KB (2,006 words) - 21:18, 8 November 2023
  • * Fixed several minor bugs in the world editor and demo game. ...
    1 KB (198 words) - 09:44, 15 July 2023
  • [[File:Scripteditor.png|right|frame|'''Figure 1.''' The Script Editor window.]] The image to the right shows the Script Editor. A script can be assigned to any node in a world and edited by attaching th ...
    16 KB (2,752 words) - 12:01, 15 July 2023
  • === World Editor === ...
    4 KB (692 words) - 10:17, 15 July 2023
  • == Step A: Open the World Editor == ...e main menu first. (Otherwise, it will continue rendering behind the World Editor.) If no user interface windows are open, you can always hit the tilde key t ...
    18 KB (3,208 words) - 11:02, 15 July 2023
  • ...Vertex Color interpolant process in the [[Using the Shader Editor | Shader Editor]]. ...
    3 KB (464 words) - 10:02, 15 July 2023
  • * The World Editor now initially disables shadows for the planar primitive geometries since th * Fixed a problem in the World Editor that would cause hidden objects to be selected by the box select tool. ...
    3 KB (485 words) - 09:36, 15 July 2023
  • ...below describes each of the interpolants available for use in the [[Shader Editor]] under the Interpolants tab. ...can be used in a single shader. (The ambient and light graphs shown in the editor represent distinct shaders, so any interpolants used in one do not count ag ...
    8 KB (1,228 words) - 11:59, 15 July 2023
  • ...d world-space vertex position interpolants have been exposed in the Shader Editor. ...n the engine. Multiaxis mouse movement is currently supported in the World Editor. ...
    7 KB (1,171 words) - 10:04, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    1 KB (198 words) - 10:45, 15 July 2023
  • ...fect</code> class is now in the engine core and is accessible in the World Editor. The fire effect can be placed in a world by using the tool in the markers/ ...
    1 KB (220 words) - 09:34, 15 July 2023
  • ...is a list of the basic shader processes that are available in the [[Shader Editor]] under the Basic tab. * [[Shader Editor]] ...
    5 KB (768 words) - 11:57, 15 July 2023
  • * [[Material Editor]] ...
    1 KB (204 words) - 11:45, 15 July 2023
  • * Several stability improvements have been made to the Panel Editor. ...
    1 KB (195 words) - 10:05, 15 July 2023
  • ...ightly newer format. To update a world, simply open the world in the World Editor and then immediately save it. Although no problems are anticipated, it's hi ...l basis (whereas before, it could only be done per-geometry). The material editor has been updated to support these flags—they can be found in the Gen ...
    9 KB (1,420 words) - 09:35, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    2 KB (232 words) - 10:46, 15 July 2023
  • The '''World Editor''' tool module is used to create every scene that the C4 Engine displays (h ...g appears to let you select a world resource. You can also start the World Editor by using the shortcut Ctrl-O to open a world or the shortcut Ctrl-N to crea ...
    16 KB (2,578 words) - 11:49, 15 July 2023
  • * New path editing tools have been added to the World Editor. A path is made up of a series of components that can be any of the types l ...on. Each of these primitives can be created when a path is selected in the editor to define the shape of a tube, the base shape of an extrusion, or the later ...
    12 KB (2,073 words) - 09:52, 15 July 2023
  • ...well, and they will show up in the palette on the left side of the script editor window. ...ds built into the engine that appear under the '''Basic''' in the [[Script Editor]]. ...
    15 KB (2,333 words) - 12:02, 15 July 2023
  • * The Get Info dialog in the World Editor has been expanded to include controller and texture mapping settings that u * Implemented a general node connecting interface in the World Editor. There is now a "Select and Connect" tool that causes available connection ...
    12 KB (1,978 words) - 09:31, 15 July 2023
  • ...a polyboarded quad around a central axis. It can be created in the [[World Editor]] by using the Beam Effect tool in the [[Effects Page]]. A beam effect is s ...
    2 KB (270 words) - 12:16, 15 July 2023
  • ...a block and choosing Rebuild Primitive from the Geometry menu in the World Editor. ...
    1 KB (210 words) - 09:58, 15 July 2023
  • ...new format. To update a world, all you have to do is open the world in the editor and then just save it. You can update a model by opening it in the model vi ...om a Collada file, select Import Geometry from the World menu in the world editor. The import tool will recognize and import the node hierarchy, instanced ge ...
    10 KB (1,629 words) - 09:28, 15 July 2023
  • ...are permanently changed to a new layout when a world is opened. See Shader Editor below. Just in case something goes wrong, please be sure to make a backup o ...specified in model registrations. When a new model is placed in the World Editor, properties of these types are automatically attached to the model node. Se ...
    16 KB (2,544 words) - 10:14, 15 July 2023
  • ...billboarded flare around a central point. It can be created in the [[World Editor]] by using the Flare Effect tool in the [[Effects Page]]. The difference be ...
    2 KB (298 words) - 12:17, 15 July 2023
  • * Modified the free camera tool in both the World Editor and Model Viewer so that the camera accelerates like the spectator camera d ...the property object. There's currently no interface for this in the World Editor, but it will be present in a later release. ...
    8 KB (1,331 words) - 09:27, 15 July 2023
  • ...to the editor window as a parameter, and the importer must call the <code>Editor::ImportScene()</code> function in order to complete the import. * A new toggle button has been added to the World Editor that turns display of models on and off. Models are no longer displayed as ...
    7 KB (1,195 words) - 09:55, 15 July 2023
  • ...for its own use. Modifiers are assigned to an instance node in the [[World Editor]] under the '''Modifiers''' tab in the Node Info window. [[Category:Editor]] ...
    7 KB (1,222 words) - 11:52, 15 July 2023
  • * [[Script Editor]] ...
    2 KB (304 words) - 10:46, 15 July 2023
  • ...ld be overridden by all custom modifier subclasses. It's used by the World Editor to determine whether two instances have the same modifiers with the same se === World Editor === ...
    17 KB (2,895 words) - 10:15, 15 July 2023
  • ...st of the mathematical shader processes that are available in the [[Shader Editor]] under the Math tab. * [[Shader Editor]] ...
    9 KB (1,425 words) - 11:58, 15 July 2023
  • === World Editor === * A new Paint page has been added to the editor, and it provides tools for painting into the texture maps held by paint spa ...
    15 KB (2,443 words) - 10:09, 15 July 2023
  • ...u in the World Editor. This saves the world being edited, closes the World Editor, and loads the world in the game. ...
    5 KB (887 words) - 09:50, 15 July 2023
  • ...billboarded quad around a central point. It can be created in the [[World Editor]] by using the Quad Effect tool in the [[Effects Page]]. ...
    2 KB (360 words) - 12:16, 15 July 2023
  • * In the World Editor, the Get Info dialog now displays settings for all selected nodes simultane ...ned flag automatically when the "Light is static" flag has been set in the editor. ...
    9 KB (1,429 words) - 09:45, 15 July 2023
  • * Changed the behavior of the Merge Geometry command in the World Editor. Previously, this would merge the selected geometries and apply the current * Changed the behavior of the CSG operations in the World Editor so that they now always produce a single geometry with multiple materials. ...
    14 KB (2,386 words) - 09:37, 15 July 2023
  • ...hen a major engine window is open, like the [[Command Console]] or [[World Editor]]. ...
    2 KB (418 words) - 09:06, 15 July 2023
  • Motion blur can be enabled or disabled on a per-geometry basis in the [[World Editor]] by selecting a geometry and opening the Node Info dialog. There is a chec ...
    2 KB (391 words) - 10:55, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    3 KB (410 words) - 10:43, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    3 KB (420 words) - 10:42, 15 July 2023
  • ..., then please open those files in version 2.5.5 and save them in the World Editor before opening them in version 2.6 again. Be sure to backup your data first ...ct&mdash;the functions used to link connectors are the same, and the World Editor tools have not changed. ...
    12 KB (2,037 words) - 10:07, 15 July 2023
  • * Added the Import Model menu command to the World Editor. This lets you import an <code>MDL</code> file. ...
    2 KB (402 words) - 09:38, 15 July 2023
  • ...a list of the complex shader processes that are available in the [[Shader Editor]] under the Complex tab. * [[Shader Editor]] ...
    8 KB (1,222 words) - 11:59, 15 July 2023
  • A [[Script Editor | script]] in the C4 Engine can contain methods of the type '''Evaluate Exp * [[Script Editor]] ...
    9 KB (1,179 words) - 12:03, 15 July 2023
  • ...Set External Variable method has been added to the Basic tab in the Script Editor. This method can set the value of an object-scope variable in another scrip ...
    2 KB (407 words) - 10:00, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    3 KB (482 words) - 10:40, 15 July 2023
  • * A fog space is created in the editor using the fog space tool in the light/sound/space panel. Only the plane of ...usion portals are now fully implemented. (These have been available in the editor, but were ignored by the visibility code in previous builds.) Also known as ...
    10 KB (1,664 words) - 09:29, 15 July 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    3 KB (499 words) - 10:42, 15 July 2023
  • * [[Panel Editor]] ...
    6 KB (789 words) - 12:40, 15 July 2023
  • === World Editor === ...rial, Earth, Instance, and Editor. The Page menu has been removed from the editor. ...
    19 KB (3,027 words) - 10:17, 15 July 2023
  • ...de> ''name''|Opens the panel file <code>''name''.pan</code> in the [[Panel Editor]] tool. (Panels can also be opened by choosing '''C4 > Open Panel'''.)}} ...de> ''name''|Opens the world file <code>''name''.wld</code> in the [[World Editor]] tool. (Worlds can also be opened by choosing '''C4 > Open World'''.)}} ...
    11 KB (1,683 words) - 21:35, 12 September 2023
  • ...troller defines the following functions that can be called from a [[Script Editor | script]] using the '''Call Controller Function''' method. ...
    5 KB (754 words) - 10:43, 15 July 2023
  • ...Space tool in the [[Atmosphere Page]] (shown to the right) in the [[World Editor]] under the Object tab. This tool draws a rectangular region that represent ...
    5 KB (851 words) - 10:57, 15 July 2023
  • ...orce.html Force]</code> class. After a field has been created in the World Editor, a force can be assigned to that field in the Node Info window. In this rel ...n. To convert a terrain block, select all of the terrain geometries in the editor and press Ctrl-R to rebuild them. (The easiest way to select all of the ter ...
    22 KB (3,722 words) - 10:02, 15 July 2023
  • * The middle mouse button now pans viewports in the World Editor. ...
    4 KB (661 words) - 09:49, 15 July 2023
  • ...ded to the [[Text Widget]] that can be used to enable these in the [[Panel Editor]], and new [[Text Formatting | embedded format directives]] have been added ...
    4 KB (620 words) - 10:24, 15 July 2023
  • ...truncated pyramid, and truncated cone) that can be created in the [[World Editor]] by using the tools in the [[Effects Page]]. ...
    6 KB (917 words) - 12:14, 15 July 2023
  • ...ial when the '''Enable horizon mapping''' box is checked in the [[Material Editor]].}} * [[Material Editor]] ...
    13 KB (2,136 words) - 11:44, 15 July 2023
  • * Implemented the Convert to Generic Mesh command in the World Editor. This independently converts each selected geometry into a generic mesh geo ...
    5 KB (842 words) - 09:38, 15 July 2023
  • ...reating <code>Substance</code> objects, and then these appear in the World Editor. ...
    8 KB (1,242 words) - 10:08, 15 July 2023
  • * Implemented portal vertex insertion and removal tools in the World Editor. * Created subclasses for the World Editor's node info window that are specific to geometries, lights, etc. ...
    80 KB (12,178 words) - 09:20, 15 July 2023
  • // appear in the list of available controllers in the World Editor for any node that // Locator markers are registered so that the World Editor ...
    25 KB (3,121 words) - 21:41, 12 September 2023
  • // World Editor. The last parameter specifies the default controller // Locator markers are registered so that the World Editor ...
    28 KB (3,288 words) - 21:43, 12 September 2023
  • In the [[Panel Editor]], the text string box contains the string that is displayed by the widget. ...
    14 KB (2,071 words) - 12:51, 15 July 2023