User contributions for Eric Lengyel
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15 July 2023
- 12:3712:37, 15 July 2023 diff hist 0 N File:Widget iconbutton.png No edit summary current
- 12:3512:35, 15 July 2023 diff hist +716 N Hyperlink Widget Created page with "The '''Hyperlink Widget''' displays a text button with a hyperlink. Clicking on the button opens the default web browser installed on the user's computer and navigates to the address stored in the widget. The widget color controls the color of the text. == Settings == The following settings are available specifically for Hyperlink Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Hyperlink Settings'''}} |- {{Setting|'''Hyperlink URL'..." current
- 12:3512:35, 15 July 2023 diff hist +274 N Frustum Viewport Widget Created page with "The '''Frustum Viewport Widget''' displays a viewport having a frustum camera. The widget color is not used. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/FrustumViewportWidget.html FrustumViewportWidget]</code> class Category:Interface" current
- 12:3512:35, 15 July 2023 diff hist +3,121 N Edit Text Widget Created page with "The '''Edit Text Widget''' displays an editable text box that allows a single line or multiple lines of text entry. The widget color controls the color of the text. == Settings == The following settings are available specifically for Edit Text Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Edit Text Settings'''}} |- {{Setting|'''Maximum length'''|Specifies the maximum number of characters that can be entered into the text box..." current
- 12:3412:34, 15 July 2023 diff hist +1,276 N Configuration Widget Created page with "The '''Configuration Widget''' displays a configuration table that is used to show property settings to the user. The widget color controls the color of the configuration table's border. == Settings == The following settings are available specifically for Configuration Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Configuration Settings'''}} |- {{Setting|'''Title column fraction'''|Determines what fraction of the full width of th..." current
- 12:3412:34, 15 July 2023 diff hist +1,148 N Color Widget Created page with "The '''Color Widget''' displays a color selection box that displays a color picker dialog when clicked. The widget color controls the color of the color box's border. == Settings == The following settings are available specifically for Color Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Color Box Settings'''}} |- {{Setting|'''Initial color value'''|Specifies the color value to which the color box is initially set (the color..." current
- 12:3412:34, 15 July 2023 diff hist +1,293 N Check Widget Created page with "The '''Check Widget''' displays a check box that can be in the checked state or unchecked state. The widget color controls the color of the text. == Settings == The following settings are available specifically for Check Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Check Box Settings'''}} |- {{Setting|'''Initially checked'''|Determines whether the check box is initially in the checked state.}} |- {{Setting|'''Use highlight..." current
- 12:3312:33, 15 July 2023 diff hist +1,160 N Camera Widget Created page with "The '''Camera Widget''' displays a remote camera view in the world being played. It is only available for in-game panel effects. The widget color applies a tint to the entire camera view. == Settings == The following settings are available specifically for Camera Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Camera Settings'''}} |- {{Setting|'''Camera connector'''|Identifies a connector belonging to the panel effect node that is..." current
- 12:3312:33, 15 July 2023 diff hist +747 N Border Widget Created page with "The '''Border Widget''' displays a one-pixel-wide rectangular border. The border is rendered around the outside of the actual boundary of the widget so that it precisely frames any other widget of the same size. The widget color controls the color of the border. == Settings == The following settings are available specifically for Border Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Border Settings'''}} |- {{Setting|'''Line style'..." current
- 12:3212:32, 15 July 2023 diff hist +260 N Template:Tableimage Created page with "| style="vertical-align: middle; text-align: center; background-color: white; border: solid 1px #444; padding: 2px 24px 2px 6px;" | {{{1}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{2}}}" current
- 12:3112:31, 15 July 2023 diff hist +5,643 N Widgets Created page with "A '''widget''' is an individual component of a window, panel, or any kind of interface displayed to the user. There are many different types of widgets defined by the C4 Engine, and these are described in the table below. Applications can also define their own custom widget types. Click on the name of a widget for information about the specific settings for that type of widget. {| style="border: solid 1px #444; border-spacing: 0px; border-collapse: collapse;" {{Tableh..."
- 12:3012:30, 15 July 2023 diff hist +266 N Zones Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Zones Page. The '''Zones Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:3012:30, 15 July 2023 diff hist +4,081 N Worlds Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Worlds Page. The '''Worlds Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. The list shown in the Worlds Page displays the instanced world resources that have been placed in the current world. When a world in the list is selected, clicking in an editor viewport places a new instance of that world in the current world. Placement adjustments are applied if the..." current
- 12:3012:30, 15 July 2023 diff hist +265 N Water Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Water Page. The '''Water Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2912:29, 15 July 2023 diff hist +278 N Viewports Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Viewports Page. The '''Viewports Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2912:29, 15 July 2023 diff hist +4,109 N Triggers Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Triggers Page. The '''Triggers Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. A trigger node is used to detect when some object has entered or exited a specific volume of space. The engine defines three different shapes for a trigger volume: a box, a cylinder, and a sphere. The trigger nodes in a world are activated and deactivated by calling the [http://c..." current
- 12:2812:28, 15 July 2023 diff hist +1,156 N Transform Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Transform Page. The '''Transform Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. The position and rotation values are specified in the object space of the selected node. The '''Copy''' button copies the current position, rotation, or both, depending on which radio button is selected underneath. The '''Paste''' button applies a previously copied transform..." current
- 12:2812:28, 15 July 2023 diff hist +297 N Texture Mapping Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Mapping Page. The '''Texture Mapping Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2712:27, 15 July 2023 diff hist +3,060 N Terrain Palettes Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Terrain Palette dialog. A '''terrain palette''' is a set of textures that can be used to paint voxel-based terrain geometry. A terrain palette texture resource is a special kind of <code>.tex</code> file that contains references to several other texture maps. The terrain palette is a very small file because the texture image data remains in the referenced resources. A different terrain palette would ty..." current
- 12:2612:26, 15 July 2023 diff hist +317 N Terrain Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Terrain Page. The '''Terrain Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab. == See Also == * World Editor Pages * World Editor * Terrain Palettes * Terrain Tutorial Category:Editor" current
- 12:2612:26, 15 July 2023 diff hist +272 N Sources Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Sources Page. The '''Sources Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2612:26, 15 July 2023 diff hist +272 N Portals Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Portals Page. The '''Portals Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2512:25, 15 July 2023 diff hist +3,275 N Placement Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Placement Page. The '''Placement Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab, and it contains settings that control how the transforms of instances, models, and markers are adjusted when they are placed in the world. Placement adjustments are applied only when the '''Enable adjustments''' box is checked at the time when a new instance, model, or marke..." current
- 12:2512:25, 15 July 2023 diff hist +307 N Physics Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Physics Page. The '''Physics Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor * Physics Category:Editor Category:Physics" current
- 12:2412:24, 15 July 2023 diff hist +266 N Paths Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Paths Page. The '''Paths Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2412:24, 15 July 2023 diff hist +278 N Particles Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Particles Page. The '''Particles Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2312:23, 15 July 2023 diff hist +268 N Paint Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Paint Page. The '''Paint Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2312:23, 15 July 2023 diff hist +295 N Node Management Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Node Management Page. The '''Node Management Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2312:23, 15 July 2023 diff hist +1,950 N Models Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Models Page. The '''Models Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. The list shown in the Models Page displays all of the models registered with the engine. When a model in the list is selected, clicking in an editor viewport places a new instance of that model in the world and attaches the default controller to it. (The type of the default controlle..." current
- 12:2212:22, 15 July 2023 diff hist +3,292 N Material Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Material Page. The '''Material Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. A material can be embedded inside a world or referenced as an external resource. (Material resources have the <code>.mtl</code> extension.) Both types are displayed in the same list inside the Material Page. The names of materials embedded inside a world, if they are named at a..." current
- 12:2112:21, 15 July 2023 diff hist +272 N Markers Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Markers Page. The '''Markers Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2112:21, 15 July 2023 diff hist +269 N Lights Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Lights Page. The '''Lights Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:2012:20, 15 July 2023 diff hist +2,702 N Landscaping Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Landscaping Page. The '''Landscaping Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab, and it is used to manage landscaping brushes and paint landscaping on the terrain. == Managing Landscaping Brushes == The popup menu in the upper-right corner of the page contains the commands used to manage landscaping brushes. Each command is described in the following..." current
- 12:2012:20, 15 July 2023 diff hist +263 N Info Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Info Page. The '''Info Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:1912:19, 15 July 2023 diff hist +280 N Impostors Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Impostors Page. The '''Impostors Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:1812:18, 15 July 2023 diff hist +263 N Grid Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Grid Page. The '''Grid Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:1812:18, 15 July 2023 diff hist +281 N Geometries Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Geometries Page. The '''Geometries Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:1712:17, 15 July 2023 diff hist +1,381 N Find Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Find Page. The '''Find Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. The controls in the Find Page can be used to select nodes in the world using search criteria such as the node's name, the node's type, and the type of controller attached to the node. If the '''Name''' box is not empty, then only nodes having the exact name entered, but without case sensiti..." current
- 12:1712:17, 15 July 2023 diff hist +1,840 N Flare Effect Created page with "A '''flare effect''' renders a billboarded flare around a central point. It can be created in the World Editor by using the Flare Effect tool in the Effects Page. The difference between a flare effect and a quad effect is that the flare effect does not use depth testing, but instead uses an occlusion query to determine how bright it is. == Flare Effect Settings == A flare effect can be configured under the '''Flare''' tab in the Node Info window..." current
- 12:1612:16, 15 July 2023 diff hist +1,652 N Beam Effect Created page with "A '''beam effect''' renders a polyboarded quad around a central axis. It can be created in the World Editor by using the Beam Effect tool in the Effects Page. A beam effect is similar to a quad effect, with the difference being that the beam rotates about its ''z'' axis where the quad rotates about its origin position. == Beam Effect Settings == A beam effect can be configured under the '''Beam''' tab in the Node Info window. The specific settin..." current
- 12:1612:16, 15 July 2023 diff hist +2,221 N Quad Effect Created page with "A '''quad effect''' renders a billboarded quad around a central point. It can be created in the World Editor by using the Quad Effect tool in the Effects Page. == Quad Effect Settings == A quad effect can be configured under the '''Quad''' tab in the Node Info window. The specific settings are described in the following table. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Quad Settings'''|}} |- {{Tablerow|'''Quad color'''|The..." current
- 12:1512:15, 15 July 2023 diff hist +870 N Halo Effect Created page with "A '''halo effect''' renders a volumetric halo around a central point. It can be created in the World Editor by using the Halo Effect tool in the Effects Page. == Halo Effect Settings == A halo effect can be configured under the '''Halo''' tab in the Node Info window. The specific settings are described in the following table. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Halo Settings'''|}} |- {{Tablerow|'''Halo color'''|The c..." current
- 12:1412:14, 15 July 2023 diff hist +5,754 N Shaft Effects Created page with "right|frame|'''Figure 1.''' Shaft effects in a dungeon. A '''shaft effect''' renders a volumetric light shaft in a particular direction like those shown in Figure 1. There are four types of shaft effect (box, cylinder, truncated pyramid, and truncated cone) that can be created in the World Editor by using the tools in the Effects Page. A shaft effect is rendered with a volumetric light in-scattering shader that calculates the actual distance..." current
- 12:1212:12, 15 July 2023 diff hist +631 N Effects Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Effects Page. The '''Effects Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. The Effects Page contains tools for creating the following types of effect nodes. * Quad Effect * Flare Effect * Beam Effect * Tube Effect * Fire Effect * Halo Effect * Shaft Effects * Slug Effects Panel effects can also be created using the tool in..." current
- 12:1112:11, 15 July 2023 diff hist 0 N Category:Editor Created blank page current
- 12:1112:11, 15 July 2023 diff hist +414 N Atmosphere Page Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Atmosphere Page. The '''Atmosphere Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. The Atmosphere Page contains tools for creating the following types of nodes. * Fog Space * Skybox == See Also == * World Editor Pages * World Editor Category:Editor" current
- 12:0912:09, 15 July 2023 diff hist +395 N Slug Created page with "__NOTOC__ right The Slug Library is a product developed by Terathon Software for rendering high-quality, resolution-independent text and vector graphics in 3D applications on the GPU. It is used to render all text and icons in the C4 Engine. Detailed information can be found on the [http://sluglibrary.com/ Slug website]. == See Also == * Text Widget * Slug Effects"
- 12:0812:08, 15 July 2023 diff hist +11,468 N Text Formatting Created page with "Strings displayed by text widgets may contain the embedded formatting directives supported by Slug. A list of formatting directives begins with the two-character sequence '''{#''' and ends with the closing brace '''}'''. Each directive has the form '''directive(''params'')''', where ''params'' can be empty or consist of one or more parameters that apply to the directive. Multiple directives can be included in one list by separating them with semicolons. The followin..." current
- 12:0612:06, 15 July 2023 diff hist 0 N File:Panel grid.png No edit summary current
- 12:0612:06, 15 July 2023 diff hist 0 N File:Panel transform.png No edit summary current
- 12:0612:06, 15 July 2023 diff hist 0 N File:Panel widgets.png No edit summary current
- 12:0512:05, 15 July 2023 diff hist +13,009 N Panel Editor Created page with "right|frame|'''Figure 1.''' The Panel Editor window. The '''Panel Editor''', shown in the image to the right, is a tool included with the C4 Engine that is used to create and edit graphical user interfaces of two different types. First, the panel editor can be used to create windows, dialogs, and heads-up displays that are rendered on top of a game on a two-dimensional desktop, and these interfaces are saved in individual panel resource files. Se..."
- 12:0412:04, 15 July 2023 diff hist 0 N Category:Scripts Created blank page current
- 12:0412:04, 15 July 2023 diff hist +479 N Template:Tablerow4 Created page with "| style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 24px 2px 6px;" | {{{1}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{2}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{3}}} | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | {{{..." current
- 12:0312:03, 15 July 2023 diff hist +683 N Template:Tablehead4 Created page with "| style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black; padding: 2px 24px 2px 6px;" | {{{1}}} | style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black; padding: 2px 6px 2px 6px;" | {{{2}}} | style="font-weight: bold; vertical-align: top; background-color: #80C8FF; border: solid 1px #444; border-bottom: solid 2px black;..." current
- 12:0312:03, 15 July 2023 diff hist +8,961 N Expression Evaluation in Scripts Created page with "__NOTOC__ A script in the C4 Engine can contain methods of the type '''Evaluate Expression''', sometimes called an ''expression method'' for short. An expression method holds a text string representing a mathematical expression that gets evaluated when script execution reaches the method. For an expression method, a text box is displayed on the left side of the Method Info window where a textual expression may be entered. (The Method Info window is o..." current
- 12:0212:02, 15 July 2023 diff hist +15,175 N Methods Created page with "__NOTOC__ There are several types of script methods that are defined in the engine module. An application module can define any number of its own custom script methods as well, and they will show up in the palette on the left side of the script editor window. === Basic Methods === The following table describes the operation of the methods built into the engine that appear under the '''Basic''' in the Script Editor. {| {{Table}} {{Table..." current
- 12:0112:01, 15 July 2023 diff hist +16,437 N Script Editor Created page with "__NOTOC__ The C4 Engine contains a powerful scripting language that can be used to implement event sequences taking place in response to some kind of trigger in a world. A script does not require the use of any textual programming language. Instead, a script is shown as a graphical representation of the actions to be performed and their interdependencies. Scripts support local and global variables, conditional execution, loops, and expression evaluation. For information..." current
- 11:5911:59, 15 July 2023 diff hist +8,446 N Interpolant Shader Processes Created page with "__NOTOC__ When the graphics hardware renders a triangle, some values are calculated at each pixel and other values are calculated only at the vertices. The values calculated at the vertices are smoothly varied across the interior of a triangle through a process called perspective-correct interpolation. Hence, these values are called ''interpolants''. The list below describes each of the interpolants available for use in the Shader Editor under the Interpolants tab...." current
- 11:5911:59, 15 July 2023 diff hist +8,230 N Complex Shader Processes Created page with "This is a list of the complex shader processes that are available in the Shader Editor under the Complex tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Diffuse Reflection|Shader_diffuse.png|Tangent-space normal '''N''' (optional)|Scalar|Calculates the Lambertian diffuse reflection factor '''N''' · '''L''', where '''L''' is the tangent-space direction to light. The result is saturated to the range [0,1]. If '''N''' is omitted, then..." current
- 11:5811:58, 15 July 2023 diff hist +8,898 N Mathematical Shader Processes Created page with "This is a list of the mathematical shader processes that are available in the Shader Editor under the Math tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Absolute Value|Shader_abs.png|Value '''A'''|Value of size matching '''A'''|Calculates the absolute value of each component of the input '''A'''.}} |- {{Process|Add|Shader_add.png|Values '''A''' and '''B'''|Value of size matching larger of '''A''' and '''B'''|Calculates the componentwise sum of the..." current
- 11:5711:57, 15 July 2023 diff hist +4,940 N Basic Shader Processes Created page with "This is a list of the basic shader processes that are available in the Shader Editor under the Basic tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Constant Scalar|Shader_constantscalar.png|None|Scalar|Outputs a constant scalar value that is specified in the settings for the process. A ''parameter slot'' may be specified in the process settings. If the parameter slot is set to “Constant” (the default), then the output of this process c..." current
- 11:5611:56, 15 July 2023 diff hist 0 N Category:Shaders Created blank page current
- 11:5611:56, 15 July 2023 diff hist +329 N Template:Process Created page with "| style="text-align: center; vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 24px 2px 6px;" | '''{{{1}}}''' [[File:{{{2}}}]] | style="vertical-align: top; background-color: #F6F6F6; border: solid 1px #444; padding: 2px 6px 2px 6px;" | '''Inputs:''' {{{3}}} '''Output:''' {{{4}}} {{{5}}}" current
- 11:5511:55, 15 July 2023 diff hist +12,817 N Shader Editor Created page with "__NOTOC__ There are two ways to create materials in the C4 Engine. The first method is to simply configure a set of predefined attributes in the Material Editor. This is the easiest and fastest way to create a new material, and most ordinary materials can be made using only those attributes. A more advanced method is to use the Shader Editor to define the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to crea..." current
- 11:5411:54, 15 July 2023 diff hist +986 N Material Editor Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Material Editor window. The '''Material Editor''' is a component of the World Editor, and it is used to create materials by configuring a large set of specific attributes. Materials can also be created with the Shader Editor, and this functionality is also accessed through the Material Editor. == Opening the Material Editor == The Material Editor is usually opened from inside the World Edit..." current
- 11:5211:52, 15 July 2023 diff hist +7,590 N Modifiers Created page with "__NOTOC__ A '''modifier''' is something that can be assigned to an instance node in order to change the appearance or properties of the world it references in some way. There are several modifiers built into the engine, and an application may define additional custom modifiers for its own use. Modifiers are assigned to an instance node in the World Editor under the '''Modifiers''' tab in the Node Info window. == Standard Modifiers == The following modifiers are bui..." current
- 11:5111:51, 15 July 2023 diff hist +5,687 N Connectors Created page with "right|frame|'''Figure 1.''' Connectors can be added or removed from a node under the '''Connectors''' tab in the '''Node Info''' window. Every node in a world can have one or more ''connectors'' attached to it. A connector forms a link between the node that owns it and some other node in the world. Connectors are used for a variety of different purposes, such as connecting a portal to the zone that it leads to or connecting a node with a scr..." current
- 11:5111:51, 15 July 2023 diff hist 0 N File:Pane connectors.png No edit summary current
- 11:5011:50, 15 July 2023 diff hist +6,274 N World Editor Pages Created page with "A '''page''' is one of the palette-like subwindows shown on the left side of the World Editor. They are organized into five groups under the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by their title bars, and they can be collapsed or expanded by clicking on the small box with a plus or minus symbol in it. Each page contains a group of related tools or settings. Th..." current
- 11:4911:49, 15 July 2023 diff hist +16,734 N World Editor Created page with "The '''World Editor''' tool module is used to create every scene that the C4 Engine displays (however, scene data may be imported from other sources.) All of the data describing a world is stored in a world resource having the <code>.wld</code> extension, and world resources are stored in subfolders of the <code>Data</code> directory. The World Editor is opened by selecting '''New World''' or '''Open World''' from the C4 Menu, or by typing <code>world</code> [''name..." current
- 11:4811:48, 15 July 2023 diff hist +469 N Landscaping Editor Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Landscaping Editor window. The '''Landscaping Editor''' is a tool inside the World Editor that is used to create landscaping paint brushes. The Landscaping Editor is opened by double-clicking on an existing paint brush in the Landscaping Page or by choosing '''New Landscaping Brush...''' from the menu in the Landscaping Page. == See Also == * Landscaping Page Category:Editor" current
- 11:4711:47, 15 July 2023 diff hist +5,384 N Model Viewer Created page with "__NOTOC__ The '''Model Viewer''' is a plugin tool for the C4 Engine. It is used to preview dynamic models and to import animations for those models. == Opening a Model == The Model Viewer is opened by selecting Open Model from the C4 Menu, or by typing <code>model</code> [''name''] in the Command Console. If the Open Model menu item is selected (or ''name'' is omitted from the console command), then a dialog appears to let you select a model resource. == Model..." current
- 11:4611:46, 15 July 2023 diff hist 0 N File:Cube vstrip.png No edit summary current
- 11:4611:46, 15 July 2023 diff hist 0 N File:Cube hstrip.png No edit summary current
- 11:4611:46, 15 July 2023 diff hist 0 N File:Cube vcross.png No edit summary current
- 11:4611:46, 15 July 2023 diff hist 0 N File:Cube hcross.png No edit summary current
- 11:4511:45, 15 July 2023 diff hist +1,320 N Texture Viewer Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Viewer window. The '''Texture Viewer''' is part of the '''Texture Tool''' plugin that ships with the C4 Engine, and it is used to preview texture files in the engine's proprietary <code>.tex</code> format. == Opening a Texture == The Texture Viewer is opened by selecting '''Open Texture''' from the C4 Menu, or by typing <code>texture [''name'']</code> in the Command Console. If the '''..." current
- 11:4411:44, 15 July 2023 diff hist +13,430 N Texture Importer Created page with "__NOTOC__ Texture maps used by the C4 Engine have the <code>.tex</code> file extension. These texture map resources are created by importing texture images from a subdirectory of the <code>Import</code> directory using the Texture Importer tool. The Texture Importer tool supports <code>.tga</code> files, which may be in 8-bit grayscale, 16-bit color, 24-bit color, or 32-bit color format, with or without RLE compression. When a texture is imported, a <code>.cfg</code> f..." current
- 11:4311:43, 15 July 2023 diff hist +10,480 N Font Importer Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Font Importer window. In most types of applications, text is rendered into a 2D drawing context by the operating system using the information stored in OpenType or TrueType font files. However, this method of text rendering is not compatible with hardware-accelerated 3D graphics, and it suffers from inconsistencies among different platforms. In order to render high-quality text in a 3D environment and pr..." current
- 11:4111:41, 15 July 2023 diff hist +1,404 N Sound Player Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Player window. The '''Sound Player''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it is used to preview sound files in the engine's proprietary <code>.snd</code> format. == Opening a Sound == The Sound Player is opened by selecting '''Open Sound''' from the C4 Menu, or by typing <code>sound [''name'']</code> in the Command Console. If the '''Open Sound''' menu..." current
- 11:4111:41, 15 July 2023 diff hist +1,389 N Sound Importer Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Importer window. The '''Sound Importer''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it generates sound resources in the engine's proprietary <code>.snd</code> file format. The Sound Importer can be run by choosing '''Import Sound''' from the C4 Menu or by typing <code>isound [''name'']</code> in the Command Console. If the '''Import Sound''' menu item is se..." current
- 11:4011:40, 15 July 2023 diff hist +2,271 N Recording Movies Created page with "The C4 Engine has the capability to record the video and audio output as you're playing a game or using the tools. Video is saved to a set of "sequence" files that can later be imported as a movie, and audio is saved to a standard wave file. A movie is generated from these files using the Movie Importer tool. Recording is started by entering the record command in the Command Console as follows: <code>record ''name'' [-rate ''fps''] [-noaudio] [-novideo]</code>..." current
- 11:3911:39, 15 July 2023 diff hist +1,140 N Movie Player Created page with "__NOTOC__ right|thumb|800px|'''Figure 1.''' The Movie Player window. The '''Movie Player''' is part of the '''Movie Tool''' plugin that ships with the C4 Engine, and it is used to preview movie files in the engine's proprietary <code>.mvi</code> format. == Opening a Movie == The Movie Player is opened by selecting '''Open Movie''' from the C4 Menu, or by typing <code>movie [''name'']</code> in the Command Console. If the '''Open Movie''..." current
- 11:3811:38, 15 July 2023 diff hist +3,392 N Movie Importer Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Movie Importer dialog. The '''Movie Importer''' tool is used to generate movies in the proprietary C4 Engine <code>.mvi</code> format. This functionality is part of the '''Movie Tool''' plugin. To generate a movie, either choose '''Import Movie''' from the C4 Menu or type the <code>imovie</code> command in the Command Console. This causes this Import Movie dialog, shown in Figure 1, to be displ..." current
- 11:3711:37, 15 July 2023 diff hist +39 N OpenGEX Redirected page to Open Game Engine Exchange current Tag: New redirect
- 11:3711:37, 15 July 2023 diff hist +329 N Open Data Description Language Created page with "right|thumb|640px|'''Figure 1.''' [http://openddl.org/ The Open Data Description Language.] The Open Data Description Language (OpenDDL) is a generic text-based data language used for a variety of purposes by the C4 Engine. == See Also == * [http://openddl.org/ openddl.org] * Open Game Engine Exchange" current
- 11:3611:36, 15 July 2023 diff hist −285 OpenDDL Redirected page to Open Data Description Language current Tag: New redirect
- 11:3511:35, 15 July 2023 diff hist +430 N Open Game Engine Exchange Created page with "The '''Open Game Engine Exchange (OpenGEX)''' format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The C4 Engine World Editor can import files in the OpenGEX format after they have been exported from programs such as 3ds max and Maya. == See Also == * [http://opengex.org/ opengex.org] * Open Data Description Language" current
- 11:3511:35, 15 July 2023 diff hist +329 N OpenDDL Created page with "right|thumb|640px|'''Figure 1.''' [http://openddl.org/ The Open Data Description Language.] The Open Data Description Language (OpenDDL) is a generic text-based data language used for a variety of purposes by the C4 Engine. == See Also == * [http://openddl.org/ openddl.org] * Open Game Engine Exchange"
- 11:3311:33, 15 July 2023 diff hist +1,626 N String Importer Created page with "The '''String Importer''' is a plugin that ships with the C4 Engine, and it generates string table resources in the engine's proprietary <code>.str</code> file format. The String Importer can be run by choosing '''Import String Table''' from the C4 Menu or by typing <code>istring [''name'']</code> in the Command Console. If the '''Import String Table''' menu item is selected (or name is omitted from the console command), then a dialog appears to let you select a..." current
- 11:3211:32, 15 July 2023 diff hist +973 N Resource Packer Created page with "__NOTOC__ The '''Resource Packer''' is a plugin that ships with the C4 Engine, and it is used to create pack files in the engine's proprietary <code>.pak</code> format. For information about how pack files work, see Pack Files and Virtual Directories. == Creating a Pack File == The console command <code>pack ''name''</code> is used to create a pack file, where ''name'' is the name of a top-level subfolder inside the <code>Data</code> folder. Once a pack file has b..." current
- 11:3011:30, 15 July 2023 diff hist 0 N File:Worldeditor.png Uploaded with SimpleBatchUpload current
- 11:3011:30, 15 July 2023 diff hist 0 N File:Widget viewport.png Uploaded with SimpleBatchUpload current
- 11:3011:30, 15 July 2023 diff hist 0 N File:Widget textbutton.png Uploaded with SimpleBatchUpload current
- 11:3011:30, 15 July 2023 diff hist 0 N File:Widget text.png Uploaded with SimpleBatchUpload current
- 11:3011:30, 15 July 2023 diff hist 0 N File:Widget stroke.png Uploaded with SimpleBatchUpload current
- 11:3011:30, 15 July 2023 diff hist 0 N File:Widget slider.png Uploaded with SimpleBatchUpload current
- 11:3011:30, 15 July 2023 diff hist 0 N File:Widget scroll.png Uploaded with SimpleBatchUpload current
- 11:3011:30, 15 July 2023 diff hist 0 N File:Widget radio.png Uploaded with SimpleBatchUpload current