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  • 22:08, 16 September 2023Release Notes for Version 7.2 (hist | edit) ‎[1,431 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ '''Release date:''' TBD == Core Engine == === Graphics Manager === * Horizon mapping is now disabled by default for spot lights. It can be enabled by checking the "Include spot lights" box in the Material Manager or in the settings for the Horizon process. * A problem in which the perspective mask would not be updated for effect nodes in the World Editor has been fixed. === Interface Manager === * Some minor updates have been made in the Slug Libr...")
  • 21:43, 12 September 2023SimpleChar Source Code (hist | edit) ‎[28,522 bytes]Eric Lengyel (talk | contribs) (Created page with "This page contains the complete source code for the <code>SimpleChar</code> example game module. See the Simple Games page for more information about the basic examples. == SimpleChar.h == <syntaxhighlight lang="c++"> #ifndef SimpleChar_h #define SimpleChar_h #include "C4Application.h" #include "C4World.h" #include "C4Input.h" #include "C4Cameras.h" #include "C4Interface.h" #include "C4Character.h" // Every application/game module needs to declare a function ca...")
  • 21:41, 12 September 2023SimpleBall Source Code (hist | edit) ‎[26,101 bytes]Eric Lengyel (talk | contribs) (Created page with "This page contains the complete source code for the <code>SimpleBall</code> example game module. See the Simple Games page for more information about the basic examples. == SimpleBall.h == <syntaxhighlight lang="c++"> #ifndef SimpleBall_h #define SimpleBall_h #include "C4Application.h" #include "C4World.h" #include "C4Input.h" #include "C4Cameras.h" #include "C4Interface.h" #include "C4Particles.h" // Every application/game module needs to declare a function ca...")
  • 12:58, 15 July 2023Screenshots (hist | edit) ‎[1,313 bytes]Eric Lengyel (talk | contribs) (Created page with "The C4 Engine can take screenshots and store them on the disk as TGA files. There are two different methods by which a screenshot can be taken, using the menu command in the C4 Menu or using the <code>shot</code> console command. The console command can also be bound to an input control so that screenshots can be taken at the press of a button while playing a game. Screenshots are always stored in the user's documents directory in the C4 Engine s...")
  • 12:55, 15 July 2023Foundations of Game Engine Development (hist | edit) ‎[303 bytes]Eric Lengyel (talk | contribs) (Created page with "''Foundations of Game Engine Development'', abbreviated FGED, is a series of books written by Eric Lengyel. It describes the mathematical and engineering details of many of the techniques used in the C4 Engine. More information is available on the [http://foundationsofgameenginedev.com/ FGED] website.")
  • 12:53, 15 July 2023World Viewport Widget (hist | edit) ‎[682 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''World Viewport Widget''' renders a complete world inside a frustum viewport, and the it provides camera orbit functionality. The widget color is not used. == Settings == The following settings are available specifically for World Viewport Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''World Viewport Settings'''}} |- {{Setting|'''World clear color'''|If checked, specifies the clear color used to initialize the contents...")
  • 12:53, 15 July 2023Tree Widget (hist | edit) ‎[2,025 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Tree Widget''' displays a list box with a scroll bar, and the items can have collapsable subtrees. The widget color controls the color of the tree's border. == Settings == The following settings are available specifically for Tree Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Tree Settings'''}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one list item to the next. The height of the list box should...")
  • 12:52, 15 July 2023Text Button Widget (hist | edit) ‎[608 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Text Button Widget''' displays a clickable text string. The widget color controls the color of the text. == Settings == The following settings are available specifically for Text Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Text Button Settings'''}} |- {{Setting|'''Highlight color'''|Determines the color in which the text is rendered while the mouse button is pressed inside the text.}} |} == See Also == * ...")
  • 12:51, 15 July 2023Slug Library (hist | edit) ‎[395 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right The Slug Library is a product developed by Terathon Software for rendering high-quality, resolution-independent text and vector graphics in 3D applications on the GPU. It is used to render all text and icons in the C4 Engine. Detailed information can be found on the [http://sluglibrary.com/ Slug website]. == See Also == * Text Widget * Slug Effects")
  • 12:51, 15 July 2023Text Widget (hist | edit) ‎[13,956 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Text Widget''' displays a text string using the rendering technology in the Slug Library. Other widgets that display text, such as a check box, are derived from the Text Widget and possess all of the same capabilities. In the Panel Editor, the text string box contains the string that is displayed by the widget. If the text is displayed as multiple lines (because '''Box mode''' is set to '''Wrap text'''), then a hard line break can be inserted by entering...")
  • 12:50, 15 July 2023Table Widget (hist | edit) ‎[2,349 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Table Widget''' displays a table with a fixed number of columns in a box with a scroll bar. The widget color controls the color of the table's border. == Settings == The following settings are available specifically for Table Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Table Settings'''}} |- {{Setting|'''Number of columns'''|Specifies the number of columns in the table.}} |- {{Setting|'''Cell size X'''|Specifies the hori...")
  • 12:49, 15 July 2023Stroke Widget (hist | edit) ‎[1,518 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Stroke Widget''' displays a vector-based line that can have cap styles and dashing. A stroke widget is drawn using the Slug Library. The widget color controls the color of the stroke. == Settings == The following settings are available specifically for Stroke Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Stroke Settings'''}} |- {{Setting|'''Stroke thickness'''|Specifies the thickness of the stroke, in pixels.}} |-...")
  • 12:49, 15 July 2023Slider Widget (hist | edit) ‎[891 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Slider Widget''' displays a slider. The widget color controls the color of the slider bar. == Settings == The following settings are available specifically for Slider Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Slider Settings'''}} |- {{Setting|'''Slider style'''|Determines the style of the indicator button, and it can be circular or square.}} |- {{Setting|'''Initial value'''|Specifies the initial value for the slider.}}...")
  • 12:48, 15 July 2023Scroll Widget (hist | edit) ‎[1,022 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Scroll Widget''' displays a scroll bar. The widget color controls the color of the scroll bar's background. == Settings == The following settings are available specifically for Scroll Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Scroll Bar Settings'''}} |- {{Setting|'''Horizontal appearance'''|Causes the widget to be rendered with the appearance adjusted for a horizontally-oriented scroll bar.}} |- {{Setting|'''Initi...")
  • 12:47, 15 July 2023Radio Widget (hist | edit) ‎[1,479 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Radio Widget''' displays a radio button that can be in the selected or unselected state. When a radio button is selected, all other radio buttons in the same group (or in the entire window if the radio button is not in a group) are automatically unselected. The widget color controls the color of the text. == Settings == The following settings are available specifically for Radio Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Rad...")
  • 12:47, 15 July 2023Quad Widget (hist | edit) ‎[245 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Quad Widget''' displays a plain colored quad. The widget color controls the color of the quad. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/QuadWidget.html QuadWidget]</code> class Category:Interface")
  • 12:47, 15 July 2023Push Button Widget (hist | edit) ‎[922 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Push Button Widget''' displays a button with a text string. The widget color controls the color of the text. == Settings == The following settings are available specifically for Push Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Push Button Settings'''}} |- {{Setting|'''Primary button'''|Indicates that the button should be rendered with the appearance of a primary button, which causes the color of the button be...")
  • 12:46, 15 July 2023Progress Widget (hist | edit) ‎[1,103 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Progress Widget''' displays a progress bar. The widget color controls the color of the background of the progress bar that is shown for the uncompleted portion of progress. == Settings == The following settings are available specifically for Progress Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Progress Bar Settings'''}} |- {{Setting|'''Render plain (no border)'''|Specifies that the progress bar is rendered without a...")
  • 12:46, 15 July 2023Popup Menu Widget (hist | edit) ‎[1,058 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Popup Menu Widget''' displays a popup menu. The widget color controls the color of the text. == Settings == The following settings are available specifically for Popup Menu Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Popup Menu Settings'''}} |- {{Setting|'''Render plain (text only)'''|Causes the background button not to be rendered.}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one menu item...")
  • 12:45, 15 July 2023Password Widget (hist | edit) ‎[824 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Password Widget''' displays a password entry box that obscures the text entered into it. The widget color controls the color of the text. == Settings == The following settings are available specifically for Password Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Password Settings'''}} |- {{Setting|'''Enable security features'''|Specifies that extra steps be taken to ensure the security of the password text. In particular, w...")
  • 12:45, 15 July 2023Paint Widget (hist | edit) ‎[1,410 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Paint Widget''' displays an interactive painting canvas. The brush radius, fuzziness, opacity, and color can be set from a script using controller functions. The widget color applies a tint to the contents of the painting canvas. == Settings == The following settings are available specifically for Paint Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Paint Settings'''}} |- {{Setting|'''Resolution X'''|Determines the internal...")
  • 12:44, 15 July 2023Ortho Viewport Widget (hist | edit) ‎[274 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Ortho Viewport Widget''' displays a viewport having an orthographic camera. The widget color is not used. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/OrthoViewportWidget.html OrthoViewportWidget]</code> class Category:Interfaceutf-8�‚… 0�  �5 )š« ���hThe '''Paint Widget''' displays an interactive painting canvas. The brush radius, fuzziness, opacity, and color can be set from a script using controlle...")
  • 12:44, 15 July 2023Multipane Widget (hist | edit) ‎[1,307 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Multipane Widget''' displays a multipane box. The border and selection tabs are displayed outside the actual boundary of the widget. The widget color controls the color of the border. == Settings == The following settings are available specifically for Multipane Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Multipane Settings'''}} |- {{Setting|'''Line style'''|Determines whether the border is rendered as solid, dotted (wit...")
  • 12:43, 15 July 2023Movie Widget (hist | edit) ‎[1,177 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Movie Widget''' plays a movie resource. The widget color applies a tint to the entire movie image. == Settings == The following settings are available specifically for Movie Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Movie Settings'''}} |- {{Setting|'''Movie name'''|Specifies the resource name of the movie.}} |- {{Setting|'''Movie is initially playing'''|Causes the movie to start playing when the panel is loaded.}} |- {...")
  • 12:43, 15 July 2023Menu Bar Widget (hist | edit) ‎[1,074 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Menu Bar Widget''' displays a menu bar that allows the user to choose commands from pull-down menus. The widget color applies a tint to the menu bar. == Settings == The following settings are available specifically for Menu Bar Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Menu Bar Settings'''}} |- {{Setting|'''Menu title font'''|Determines what font is used to display menu titles.}} |- {{Setting|'''Menu title font si...")
  • 12:42, 15 July 2023List Widget (hist | edit) ‎[1,862 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''List Widget''' displays a list box with a scroll bar. The widget color controls the color of the list's border. == Settings == The following settings are available specifically for List Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''List Settings'''}} |- {{Setting|'''Item spacing'''|Specifies the vertical distance from one list item to the next. The height of the list box should be a multiple of this value to avoid extra sp...")
  • 12:42, 15 July 2023Line Widget (hist | edit) ‎[614 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Line Widget''' displays a one-pixel-wide line that can be solid, dotted, or dashed. The widget color controls the color of the line. == Settings == The following settings are available specifically for Line Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Line Settings'''}} |- {{Setting|'''Line style'''|Determines whether the line is rendered as solid, dotted (with either one-pixel dots or two-pixel dots), or dashed.}} |} ==...")
  • 12:42, 15 July 2023Image Button Widget (hist | edit) ‎[930 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Image Button Widget''' displays a button with a texture image. The widget color applies to the texture image displayed in the button. == Settings == The following settings are available specifically for Image Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Image Button Settings'''}} |- {{Setting|'''Stays selected when clicked'''|Causes the button to remain in the selected state when it is clicked.}} |- {{Setting|...")
  • 12:41, 15 July 2023Image Widget (hist | edit) ‎[1,823 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Image Widget''' displays a plain texture image. The widget color applies a tint to the texture image. == Settings == The following settings are available specifically for Image Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Image Settings'''}} |- {{Setting|'''Texture map'''|Specifies the texture resource that is displayed by the widget.}} |- {{Setting|'''X scale'''|Applies a horizontal scale to the texture image.}} |- {{Set...")
  • 12:40, 15 July 2023Icon Button Widget (hist | edit) ‎[929 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Icon Button Widget''' displays a button with a texture image. The widget color applies to the texture image displayed in the button. == Settings == The following settings are available specifically for Icon Button Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Icon Button Settings'''}} |- {{Setting|'''Stays selected when clicked'''|Causes the button to remain in the selected state when it is clicked.}} |- {{Setting|'''...")
  • 12:39, 15 July 2023Picture Widget (hist | edit) ‎[2,597 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Picture Widget''' displays a vector-based picture stored in an album resource. A picture widget is drawn using the Slug Library. The widget color is not used. == Settings == The following settings are available specifically for Picture Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Picture Settings'''}} |- {{Setting|'''Album'''|Specifies the album resource containing the picture.}} |- {{Setting|'''Picture index'''|...")
  • 12:38, 15 July 2023Icon Widget (hist | edit) ‎[2,803 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Icon Widget''' displays a vector-based icon stored in an album resource. An icon widget is drawn using the Slug Library. The widget color controls the color of a monochrome icon but is not used for a multicolor icon. == Settings == The following settings are available specifically for Icon Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Icon Settings'''}} |- {{Setting|'''Album'''|Specifies the album resource containing t...")
  • 12:35, 15 July 2023Hyperlink Widget (hist | edit) ‎[716 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Hyperlink Widget''' displays a text button with a hyperlink. Clicking on the button opens the default web browser installed on the user's computer and navigates to the address stored in the widget. The widget color controls the color of the text. == Settings == The following settings are available specifically for Hyperlink Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Hyperlink Settings'''}} |- {{Setting|'''Hyperlink URL'...")
  • 12:35, 15 July 2023Frustum Viewport Widget (hist | edit) ‎[274 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Frustum Viewport Widget''' displays a viewport having a frustum camera. The widget color is not used. == See Also == * Widgets * <code>[http://c4engine.com/docs/InterfaceMgr/FrustumViewportWidget.html FrustumViewportWidget]</code> class Category:Interface")
  • 12:35, 15 July 2023Edit Text Widget (hist | edit) ‎[3,121 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Edit Text Widget''' displays an editable text box that allows a single line or multiple lines of text entry. The widget color controls the color of the text. == Settings == The following settings are available specifically for Edit Text Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Edit Text Settings'''}} |- {{Setting|'''Maximum length'''|Specifies the maximum number of characters that can be entered into the text box...")
  • 12:34, 15 July 2023Configuration Widget (hist | edit) ‎[1,276 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Configuration Widget''' displays a configuration table that is used to show property settings to the user. The widget color controls the color of the configuration table's border. == Settings == The following settings are available specifically for Configuration Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Configuration Settings'''}} |- {{Setting|'''Title column fraction'''|Determines what fraction of the full width of th...")
  • 12:34, 15 July 2023Color Widget (hist | edit) ‎[1,148 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Color Widget''' displays a color selection box that displays a color picker dialog when clicked. The widget color controls the color of the color box's border. == Settings == The following settings are available specifically for Color Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Color Box Settings'''}} |- {{Setting|'''Initial color value'''|Specifies the color value to which the color box is initially set (the color...")
  • 12:34, 15 July 2023Check Widget (hist | edit) ‎[1,293 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Check Widget''' displays a check box that can be in the checked state or unchecked state. The widget color controls the color of the text. == Settings == The following settings are available specifically for Check Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Check Box Settings'''}} |- {{Setting|'''Initially checked'''|Determines whether the check box is initially in the checked state.}} |- {{Setting|'''Use highlight...")
  • 12:33, 15 July 2023Camera Widget (hist | edit) ‎[1,160 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Camera Widget''' displays a remote camera view in the world being played. It is only available for in-game panel effects. The widget color applies a tint to the entire camera view. == Settings == The following settings are available specifically for Camera Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Camera Settings'''}} |- {{Setting|'''Camera connector'''|Identifies a connector belonging to the panel effect node that is...")
  • 12:33, 15 July 2023Border Widget (hist | edit) ‎[747 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''Border Widget''' displays a one-pixel-wide rectangular border. The border is rendered around the outside of the actual boundary of the widget so that it precisely frames any other widget of the same size. The widget color controls the color of the border. == Settings == The following settings are available specifically for Border Widgets. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Border Settings'''}} |- {{Setting|'''Line style'...")
  • 12:31, 15 July 2023Widgets (hist | edit) ‎[5,643 bytes]Eric Lengyel (talk | contribs) (Created page with "A '''widget''' is an individual component of a window, panel, or any kind of interface displayed to the user. There are many different types of widgets defined by the C4 Engine, and these are described in the table below. Applications can also define their own custom widget types. Click on the name of a widget for information about the specific settings for that type of widget. {| style="border: solid 1px #444; border-spacing: 0px; border-collapse: collapse;" {{Tableh...")
  • 12:30, 15 July 2023Zones Page (hist | edit) ‎[266 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Zones Page. The '''Zones Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:30, 15 July 2023Worlds Page (hist | edit) ‎[4,081 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Worlds Page. The '''Worlds Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. The list shown in the Worlds Page displays the instanced world resources that have been placed in the current world. When a world in the list is selected, clicking in an editor viewport places a new instance of that world in the current world. Placement adjustments are applied if the...")
  • 12:30, 15 July 2023Water Page (hist | edit) ‎[265 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Water Page. The '''Water Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:29, 15 July 2023Viewports Page (hist | edit) ‎[278 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Viewports Page. The '''Viewports Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:29, 15 July 2023Triggers (hist | edit) ‎[4,109 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Triggers Page. The '''Triggers Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. A trigger node is used to detect when some object has entered or exited a specific volume of space. The engine defines three different shapes for a trigger volume: a box, a cylinder, and a sphere. The trigger nodes in a world are activated and deactivated by calling the [http://c...")
  • 12:28, 15 July 2023Transform Page (hist | edit) ‎[1,156 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Transform Page. The '''Transform Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. The position and rotation values are specified in the object space of the selected node. The '''Copy''' button copies the current position, rotation, or both, depending on which radio button is selected underneath. The '''Paste''' button applies a previously copied transform...")
  • 12:28, 15 July 2023Texture Mapping Page (hist | edit) ‎[297 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Mapping Page. The '''Texture Mapping Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:27, 15 July 2023Terrain Palettes (hist | edit) ‎[3,060 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Terrain Palette dialog. A '''terrain palette''' is a set of textures that can be used to paint voxel-based terrain geometry. A terrain palette texture resource is a special kind of <code>.tex</code> file that contains references to several other texture maps. The terrain palette is a very small file because the texture image data remains in the referenced resources. A different terrain palette would ty...")
  • 12:26, 15 July 2023Terrain (hist | edit) ‎[317 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Terrain Page. The '''Terrain Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab. == See Also == * World Editor Pages * World Editor * Terrain Palettes * Terrain Tutorial Category:Editor")
  • 12:26, 15 July 2023Sources Page (hist | edit) ‎[272 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Sources Page. The '''Sources Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:26, 15 July 2023Portals Page (hist | edit) ‎[272 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Portals Page. The '''Portals Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:25, 15 July 2023Placement Page (hist | edit) ‎[3,275 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Placement Page. The '''Placement Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab, and it contains settings that control how the transforms of instances, models, and markers are adjusted when they are placed in the world. Placement adjustments are applied only when the '''Enable adjustments''' box is checked at the time when a new instance, model, or marke...")
  • 12:25, 15 July 2023Physics Page (hist | edit) ‎[307 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Physics Page. The '''Physics Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor * Physics Category:Editor Category:Physics")
  • 12:24, 15 July 2023Paths Page (hist | edit) ‎[266 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Paths Page. The '''Paths Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:24, 15 July 2023Particles Page (hist | edit) ‎[278 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Particles Page. The '''Particles Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:23, 15 July 2023Paint Page (hist | edit) ‎[268 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Paint Page. The '''Paint Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:23, 15 July 2023Node Management Page (hist | edit) ‎[295 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Node Management Page. The '''Node Management Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:23, 15 July 2023Models Page (hist | edit) ‎[1,950 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Models Page. The '''Models Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. The list shown in the Models Page displays all of the models registered with the engine. When a model in the list is selected, clicking in an editor viewport places a new instance of that model in the world and attaches the default controller to it. (The type of the default controlle...")
  • 12:22, 15 July 2023Material Page (hist | edit) ‎[3,292 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Material Page. The '''Material Page''' is a tool page in the World Editor. It can be found under the '''Material''' tab. A material can be embedded inside a world or referenced as an external resource. (Material resources have the <code>.mtl</code> extension.) Both types are displayed in the same list inside the Material Page. The names of materials embedded inside a world, if they are named at a...")
  • 12:21, 15 July 2023Markers Page (hist | edit) ‎[272 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Markers Page. The '''Markers Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:21, 15 July 2023Lights Page (hist | edit) ‎[269 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Lights Page. The '''Lights Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:20, 15 July 2023Landscaping Page (hist | edit) ‎[2,702 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Landscaping Page. The '''Landscaping Page''' is a tool page in the World Editor. It can be found under the '''Earth''' tab, and it is used to manage landscaping brushes and paint landscaping on the terrain. == Managing Landscaping Brushes == The popup menu in the upper-right corner of the page contains the commands used to manage landscaping brushes. Each command is described in the following...")
  • 12:20, 15 July 2023Info Page (hist | edit) ‎[263 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Info Page. The '''Info Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:19, 15 July 2023Impostors (hist | edit) ‎[280 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Impostors Page. The '''Impostors Page''' is a tool page in the World Editor. It can be found under the '''Instance''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:18, 15 July 2023Grid Page (hist | edit) ‎[263 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Grid Page. The '''Grid Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:18, 15 July 2023Geometries Page (hist | edit) ‎[281 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Geometries Page. The '''Geometries Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:17, 15 July 2023Find Page (hist | edit) ‎[1,381 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Find Page. The '''Find Page''' is a tool page in the World Editor. It can be found under the '''Editor''' tab. The controls in the Find Page can be used to select nodes in the world using search criteria such as the node's name, the node's type, and the type of controller attached to the node. If the '''Name''' box is not empty, then only nodes having the exact name entered, but without case sensiti...")
  • 12:17, 15 July 2023Flare Effect (hist | edit) ‎[1,840 bytes]Eric Lengyel (talk | contribs) (Created page with "A '''flare effect''' renders a billboarded flare around a central point. It can be created in the World Editor by using the Flare Effect tool in the Effects Page. The difference between a flare effect and a quad effect is that the flare effect does not use depth testing, but instead uses an occlusion query to determine how bright it is. == Flare Effect Settings == A flare effect can be configured under the '''Flare''' tab in the Node Info window...")
  • 12:16, 15 July 2023Beam Effect (hist | edit) ‎[1,652 bytes]Eric Lengyel (talk | contribs) (Created page with "A '''beam effect''' renders a polyboarded quad around a central axis. It can be created in the World Editor by using the Beam Effect tool in the Effects Page. A beam effect is similar to a quad effect, with the difference being that the beam rotates about its ''z'' axis where the quad rotates about its origin position. == Beam Effect Settings == A beam effect can be configured under the '''Beam''' tab in the Node Info window. The specific settin...")
  • 12:16, 15 July 2023Quad Effect (hist | edit) ‎[2,221 bytes]Eric Lengyel (talk | contribs) (Created page with "A '''quad effect''' renders a billboarded quad around a central point. It can be created in the World Editor by using the Quad Effect tool in the Effects Page. == Quad Effect Settings == A quad effect can be configured under the '''Quad''' tab in the Node Info window. The specific settings are described in the following table. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Quad Settings'''|}} |- {{Tablerow|'''Quad color'''|The...")
  • 12:15, 15 July 2023Halo Effect (hist | edit) ‎[870 bytes]Eric Lengyel (talk | contribs) (Created page with "A '''halo effect''' renders a volumetric halo around a central point. It can be created in the World Editor by using the Halo Effect tool in the Effects Page. == Halo Effect Settings == A halo effect can be configured under the '''Halo''' tab in the Node Info window. The specific settings are described in the following table. {| {{Table}} {{Tablehead|Setting|Description}} |- {{HeadingSetting|'''Halo Settings'''|}} |- {{Tablerow|'''Halo color'''|The c...")
  • 12:14, 15 July 2023Shaft Effects (hist | edit) ‎[5,754 bytes]Eric Lengyel (talk | contribs) (Created page with "right|frame|'''Figure 1.''' Shaft effects in a dungeon. A '''shaft effect''' renders a volumetric light shaft in a particular direction like those shown in Figure 1. There are four types of shaft effect (box, cylinder, truncated pyramid, and truncated cone) that can be created in the World Editor by using the tools in the Effects Page. A shaft effect is rendered with a volumetric light in-scattering shader that calculates the actual distance...")
  • 12:12, 15 July 2023Effects Page (hist | edit) ‎[631 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Effects Page. The '''Effects Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. The Effects Page contains tools for creating the following types of effect nodes. * Quad Effect * Flare Effect * Beam Effect * Tube Effect * Fire Effect * Halo Effect * Shaft Effects * Slug Effects Panel effects can also be created using the tool in...")
  • 12:11, 15 July 2023Atmosphere Page (hist | edit) ‎[414 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Atmosphere Page. The '''Atmosphere Page''' is a tool page in the World Editor. It can be found under the '''Object''' tab. The Atmosphere Page contains tools for creating the following types of nodes. * Fog Space * Skybox == See Also == * World Editor Pages * World Editor Category:Editor")
  • 12:08, 15 July 2023Text Formatting (hist | edit) ‎[11,468 bytes]Eric Lengyel (talk | contribs) (Created page with "Strings displayed by text widgets may contain the embedded formatting directives supported by Slug. A list of formatting directives begins with the two-character sequence '''{#''' and ends with the closing brace '''}'''. Each directive has the form '''directive(''params'')''', where ''params'' can be empty or consist of one or more parameters that apply to the directive. Multiple directives can be included in one list by separating them with semicolons. The followin...")
  • 12:05, 15 July 2023Panel Editor (hist | edit) ‎[13,016 bytes]Eric Lengyel (talk | contribs) (Created page with "right|frame|'''Figure 1.''' The Panel Editor window. The '''Panel Editor''', shown in the image to the right, is a tool included with the C4 Engine that is used to create and edit graphical user interfaces of two different types. First, the panel editor can be used to create windows, dialogs, and heads-up displays that are rendered on top of a game on a two-dimensional desktop, and these interfaces are saved in individual panel resource files. Se...")
  • 12:03, 15 July 2023Expression Evaluation in Scripts (hist | edit) ‎[8,961 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ A script in the C4 Engine can contain methods of the type '''Evaluate Expression''', sometimes called an ''expression method'' for short. An expression method holds a text string representing a mathematical expression that gets evaluated when script execution reaches the method. For an expression method, a text box is displayed on the left side of the Method Info window where a textual expression may be entered. (The Method Info window is o...")
  • 12:02, 15 July 2023Methods (hist | edit) ‎[15,175 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ There are several types of script methods that are defined in the engine module. An application module can define any number of its own custom script methods as well, and they will show up in the palette on the left side of the script editor window. === Basic Methods === The following table describes the operation of the methods built into the engine that appear under the '''Basic''' in the Script Editor. {| {{Table}} {{Table...")
  • 12:01, 15 July 2023Script Editor (hist | edit) ‎[16,437 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ The C4 Engine contains a powerful scripting language that can be used to implement event sequences taking place in response to some kind of trigger in a world. A script does not require the use of any textual programming language. Instead, a script is shown as a graphical representation of the actions to be performed and their interdependencies. Scripts support local and global variables, conditional execution, loops, and expression evaluation. For information...")
  • 11:59, 15 July 2023Interpolant Shader Processes (hist | edit) ‎[8,446 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ When the graphics hardware renders a triangle, some values are calculated at each pixel and other values are calculated only at the vertices. The values calculated at the vertices are smoothly varied across the interior of a triangle through a process called perspective-correct interpolation. Hence, these values are called ''interpolants''. The list below describes each of the interpolants available for use in the Shader Editor under the Interpolants tab....")
  • 11:59, 15 July 2023Complex Shader Processes (hist | edit) ‎[8,230 bytes]Eric Lengyel (talk | contribs) (Created page with "This is a list of the complex shader processes that are available in the Shader Editor under the Complex tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Diffuse Reflection|Shader_diffuse.png|Tangent-space normal '''N''' (optional)|Scalar|Calculates the Lambertian diffuse reflection factor '''N''' · '''L''', where '''L''' is the tangent-space direction to light. The result is saturated to the range [0,1]. If '''N''' is omitted, then...")
  • 11:58, 15 July 2023Mathematical Shader Processes (hist | edit) ‎[8,898 bytes]Eric Lengyel (talk | contribs) (Created page with "This is a list of the mathematical shader processes that are available in the Shader Editor under the Math tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Absolute Value|Shader_abs.png|Value '''A'''|Value of size matching '''A'''|Calculates the absolute value of each component of the input '''A'''.}} |- {{Process|Add|Shader_add.png|Values '''A''' and '''B'''|Value of size matching larger of '''A''' and '''B'''|Calculates the componentwise sum of the...")
  • 11:57, 15 July 2023Basic Shader Processes (hist | edit) ‎[4,940 bytes]Eric Lengyel (talk | contribs) (Created page with "This is a list of the basic shader processes that are available in the Shader Editor under the Basic tab. {| {{Table}} {{Tablehead|Process|Description}} |- {{Process|Constant Scalar|Shader_constantscalar.png|None|Scalar|Outputs a constant scalar value that is specified in the settings for the process. A ''parameter slot'' may be specified in the process settings. If the parameter slot is set to “Constant” (the default), then the output of this process c...")
  • 11:55, 15 July 2023Shader Editor (hist | edit) ‎[12,817 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ There are two ways to create materials in the C4 Engine. The first method is to simply configure a set of predefined attributes in the Material Editor. This is the easiest and fastest way to create a new material, and most ordinary materials can be made using only those attributes. A more advanced method is to use the Shader Editor to define the exact calculations used by the engine to render a material. The Shader Editor provides you with the power to crea...")
  • 11:54, 15 July 2023Material Editor (hist | edit) ‎[986 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Material Editor window. The '''Material Editor''' is a component of the World Editor, and it is used to create materials by configuring a large set of specific attributes. Materials can also be created with the Shader Editor, and this functionality is also accessed through the Material Editor. == Opening the Material Editor == The Material Editor is usually opened from inside the World Edit...")
  • 11:52, 15 July 2023Modifiers (hist | edit) ‎[7,590 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ A '''modifier''' is something that can be assigned to an instance node in order to change the appearance or properties of the world it references in some way. There are several modifiers built into the engine, and an application may define additional custom modifiers for its own use. Modifiers are assigned to an instance node in the World Editor under the '''Modifiers''' tab in the Node Info window. == Standard Modifiers == The following modifiers are bui...")
  • 11:51, 15 July 2023Connectors (hist | edit) ‎[5,687 bytes]Eric Lengyel (talk | contribs) (Created page with "right|frame|'''Figure 1.''' Connectors can be added or removed from a node under the '''Connectors''' tab in the '''Node Info''' window. Every node in a world can have one or more ''connectors'' attached to it. A connector forms a link between the node that owns it and some other node in the world. Connectors are used for a variety of different purposes, such as connecting a portal to the zone that it leads to or connecting a node with a scr...")
  • 11:50, 15 July 2023World Editor Pages (hist | edit) ‎[6,274 bytes]Eric Lengyel (talk | contribs) (Created page with "A '''page''' is one of the palette-like subwindows shown on the left side of the World Editor. They are organized into five groups under the tabs '''Object''', '''Material''', '''Earth''', '''Instance''', and '''Editor'''. The pages can be rearranged by dragging them upward and downward by their title bars, and they can be collapsed or expanded by clicking on the small box with a plus or minus symbol in it. Each page contains a group of related tools or settings. Th...")
  • 11:49, 15 July 2023World Editor (hist | edit) ‎[16,734 bytes]Eric Lengyel (talk | contribs) (Created page with "The '''World Editor''' tool module is used to create every scene that the C4 Engine displays (however, scene data may be imported from other sources.) All of the data describing a world is stored in a world resource having the <code>.wld</code> extension, and world resources are stored in subfolders of the <code>Data</code> directory. The World Editor is opened by selecting '''New World''' or '''Open World''' from the C4 Menu, or by typing <code>world</code> [''name...")
  • 11:48, 15 July 2023Landscaping Editor (hist | edit) ‎[469 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Landscaping Editor window. The '''Landscaping Editor''' is a tool inside the World Editor that is used to create landscaping paint brushes. The Landscaping Editor is opened by double-clicking on an existing paint brush in the Landscaping Page or by choosing '''New Landscaping Brush...''' from the menu in the Landscaping Page. == See Also == * Landscaping Page Category:Editor")
  • 11:47, 15 July 2023Model Viewer (hist | edit) ‎[5,384 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ The '''Model Viewer''' is a plugin tool for the C4 Engine. It is used to preview dynamic models and to import animations for those models. == Opening a Model == The Model Viewer is opened by selecting Open Model from the C4 Menu, or by typing <code>model</code> [''name''] in the Command Console. If the Open Model menu item is selected (or ''name'' is omitted from the console command), then a dialog appears to let you select a model resource. == Model...")
  • 11:45, 15 July 2023Texture Viewer (hist | edit) ‎[1,320 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Texture Viewer window. The '''Texture Viewer''' is part of the '''Texture Tool''' plugin that ships with the C4 Engine, and it is used to preview texture files in the engine's proprietary <code>.tex</code> format. == Opening a Texture == The Texture Viewer is opened by selecting '''Open Texture''' from the C4 Menu, or by typing <code>texture [''name'']</code> in the Command Console. If the '''...")
  • 11:44, 15 July 2023Texture Importer (hist | edit) ‎[13,430 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ Texture maps used by the C4 Engine have the <code>.tex</code> file extension. These texture map resources are created by importing texture images from a subdirectory of the <code>Import</code> directory using the Texture Importer tool. The Texture Importer tool supports <code>.tga</code> files, which may be in 8-bit grayscale, 16-bit color, 24-bit color, or 32-bit color format, with or without RLE compression. When a texture is imported, a <code>.cfg</code> f...")
  • 11:43, 15 July 2023Font Importer (hist | edit) ‎[10,480 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Font Importer window. In most types of applications, text is rendered into a 2D drawing context by the operating system using the information stored in OpenType or TrueType font files. However, this method of text rendering is not compatible with hardware-accelerated 3D graphics, and it suffers from inconsistencies among different platforms. In order to render high-quality text in a 3D environment and pr...")
  • 11:41, 15 July 2023Sound Player (hist | edit) ‎[1,404 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Player window. The '''Sound Player''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it is used to preview sound files in the engine's proprietary <code>.snd</code> format. == Opening a Sound == The Sound Player is opened by selecting '''Open Sound''' from the C4 Menu, or by typing <code>sound [''name'']</code> in the Command Console. If the '''Open Sound''' menu...")
  • 11:41, 15 July 2023Sound Importer (hist | edit) ‎[1,389 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Sound Importer window. The '''Sound Importer''' is part of the '''Sound Tool''' plugin that ships with the C4 Engine, and it generates sound resources in the engine's proprietary <code>.snd</code> file format. The Sound Importer can be run by choosing '''Import Sound''' from the C4 Menu or by typing <code>isound [''name'']</code> in the Command Console. If the '''Import Sound''' menu item is se...")
  • 11:40, 15 July 2023Recording Movies (hist | edit) ‎[2,271 bytes]Eric Lengyel (talk | contribs) (Created page with "The C4 Engine has the capability to record the video and audio output as you're playing a game or using the tools. Video is saved to a set of "sequence" files that can later be imported as a movie, and audio is saved to a standard wave file. A movie is generated from these files using the Movie Importer tool. Recording is started by entering the record command in the Command Console as follows: <code>record ''name'' [-rate ''fps''] [-noaudio] [-novideo]</code>...")
  • 11:39, 15 July 2023Movie Player (hist | edit) ‎[1,140 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|thumb|800px|'''Figure 1.''' The Movie Player window. The '''Movie Player''' is part of the '''Movie Tool''' plugin that ships with the C4 Engine, and it is used to preview movie files in the engine's proprietary <code>.mvi</code> format. == Opening a Movie == The Movie Player is opened by selecting '''Open Movie''' from the C4 Menu, or by typing <code>movie [''name'']</code> in the Command Console. If the '''Open Movie''...")
  • 11:38, 15 July 2023Movie Importer (hist | edit) ‎[3,392 bytes]Eric Lengyel (talk | contribs) (Created page with "__NOTOC__ right|frame|'''Figure 1.''' The Movie Importer dialog. The '''Movie Importer''' tool is used to generate movies in the proprietary C4 Engine <code>.mvi</code> format. This functionality is part of the '''Movie Tool''' plugin. To generate a movie, either choose '''Import Movie''' from the C4 Menu or type the <code>imovie</code> command in the Command Console. This causes this Import Movie dialog, shown in Figure 1, to be displ...")
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